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Jewellery Design in ZBrush 2022 Next Generation Techniques
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Jewellery Design in ZBrush Next Generation Techniques - Key Features
Jewellery Design in ZBrush Next Generation Techniques - A warm Welcome to the course
Jewellery Design in ZBrush Next Generation Techniques - Downloads for SECTIONS 1 to 6
Section 1 - Overview of this section
Lecture 1 - Section 1 - Jewellery Design in ZBrush - Introduction to the course and section 1
Lecture 2 - Section 1 - Jewellery Design in ZBrush - Default ZBrush unit size
Lecture 3 - Section 1 - Jewellery Design in ZBrush - Creating a ring base and preparation
Lecture 4 - Section 1 - Jewellery Design in ZBrush - Creating Mandrills for the hole for our ring
Lecture 5 - Section 1 - Jewellery Design in ZBrush - Quick Guide to a Boolian Subtraction
Section 2 - Overview of this section
Lecture 1 - Section 2 - Creating different ring bases with ZModeler
Lecture 2 - Section 2 - Boolian with ZRemesh for clean topology
Lecture 3 - Section 2 - Helper cubes and ZModeler brush
Lecture 4 - Section 2 - Creating a 0.25 cage
Lecture 5 - Section 2 - Boolian UMesh to dynamesh
Section 3 - Overview of this section
Lecture 1 - Section 3 - Brush Introduction
Lecture 2 - Section 3 - A simple Insert brush
Lecture 3 - Section 3 - Cube Insert turned into a curve on surface brush
Lecture 4 - Section 3 - Looking at curve fall offs
Lecture 5 - Section 3 - Lets create a new curve on surface brush
Lecture 6 - Section 3 - Depth for brushes and applying to the ring base
Lecture 7 - Section 3 - Deleting the surface we applied the brush to and creasing and its effect
Lecture 8 - Section 3 - Using Arrays for repeating patterns
Lecture 9 - Section 3 - Box Modelling Brush with ZModeler Brush
Lecture 10 - Section 3 - Hand re topology brush method
Lecture 11 - Section 3 - Adding UVs to a curve on surface brush for mapping patterns
Lecture 12 - Section 3 - Creating an Insert Brush the turtle and scaling with Gizmo trick
Section 4 - Overview of this section
Lecture 1 - Section 4 - Masking using symmetry and doing a quick extraction
Lecture 2 - Section 4 - Use masking to create polygroups
Lecture 3 - Section 4 - Using ZRemesher to clean up extractions and flow with the topology
Lecture 4 - Section 4 - Creating extractions fro UVs lets do it
Lecture 5 - Section 4 - Using Photoshop for our UVs
Lecture 6 - Section 4 - End of extractions section thoughts
Section 5 - Overview of this section
Lecture 1 - Section 5 - Introduction to the Turtle section
Lecture 2 - Section 5 - Sculpting our Turtle using Dynamesh Part 1
Lecture 3 - Section 5 - Sculpting our Turtle using Dynamesh Part 2
Lecture 4 - Section 5 - Sculpting our Turtle using Dynamesh Part 3
Lecture 6 - Section 5 - Sculpting our Turtle using Dynamesh Part 4
Lecture 7 - Section 5 - Finishing the turtle and adding the eye to the tool Part 5
Lecture 8 - Section 5 - High to Low Poly Conversion method 1
Lecture 9 - Section 5 - High to Low poly conversion with polygroups method 2
Lecture 10 - Section 5 - High to Low Hand Poly Conversion and Extractions method 3
Section 6 - Overview of this section
Lecture 1 - Section 6 - Introduction to this section on layer controls in ZBrush
Lecture 2 - Section 6 - Creating UVs and Height Cages
Lecture 3 - Section 6 - Morph targets and creating a cavity map from UVs
Lecture 4 - Section 6 - Morph targets, Cavity map cleanup and Minimum specs for silver
Lecture 5 - Section 6 - Advanced creating inner and outer cage
Lecture 6 - Section 6 - Layers controls and masking from Cavity Maps
Lecture 7 - Section 6 - Finishing our layer controls
Lecture 8 - Section 6 - Model cleanup and baking our layers
Lecture 9 - Section 6 - Neclace loop and bringing the model together
Lecture 10 - Section 6 - Making a hollow model and save money on prints
Lecture 11 - Section 6 - Making a hollow model with the Dynamesh method
Lecture 12 - Section 6 - Making a hollow model with Extractions
Lecture 13 - Section 6 - Problem fixing meshes for upload
Lecture 14 - Section 6 - Recap and look ahead
Section 7 - Overview of this section
Lecture 1 - Section 7 - Creating the ring base and remeshing
Lecture 2 - Section 7 - Adding a top part of the ring
Lecture 3 - Section 7 - Adding poly groups and edgeloops
Lecture 4 - Section 7 - Creating UVs for our ring base
Lecture 5 - Section 7 - Creating and applying the new map and generating extractions from it
Lecture 6 - Section 7 - Creating and applying an array
Lecture 7 - Section 7 - Adding extra boolian subtractions
Lecture 8 - Section 7 - Sculpting the fish part 1
Lecture 9 - Section 7 - Sculpting the fish part 2
Lecture 10 - Section 7 - Creating a low poly of the fish and project detail
Lecture 11- Section 7 - Setting up polygroups for the fish
Lecture 12 - Section 7 - Creating our UVs for the fish
Lecture 13 - Section 7 - Online tillable textures
Lecture 14 - Section 7 - Using Photoshop to create a texture for our scales tileable
Lecture 15 - Section 7 - Creating a mesh extraction from the UVs
Lecture 16 - Section 7 - Adding final details and cleanup
Lecture 17 - Section 7 - FInal boolian mesh
Lecture 18 - Section 7 - Hollow out our model and export
Section 8 - Overview of this section
Lecture 1 - Section 8 - Converting the fish to a pendant
Section 9 - Overview of this section
Lecture 1 - Section 9 - Introduction and downloads
Lecture 2 - Section 9 - Creating the Base mesh and 7 mm stone
Lecture 3 - Section 9 - Adding resolution to the base mesh and tapering the shape
Lecture 4 - Section 9 - Creating our ring setting
Lecture 5 - Section 9 - Setting the ring up for sculpting
Lecture 6 - Section 9 - Boolian subtract our Ring and Mask inflation's for decoration
Lecture 7 - Section 9 - Continuing the long process of detailing
Lecture 8 - Section 9 - Adding extra detail with masking and cleanup
Lecture 9 - Section 9 - Creating the low res version
Lecture 10 - Section 9 - Layer Controls
Lecture 11 - Section 9 - Final Checks and Hollowing
Lecture 12 - Section 9 - Decimation and Upload
Lecture 13 - Section 9 - Variation with same base mesh
Section 10 - Overview of this section
Lecture 1 - Section 10 - Stone fitting introduction
Lecture 2 - Section 10 - Inspiration and Reference
Lecture 3 - Section 10 - 16.5mm Ring Base
Lecture 4 - Section 10 - Ring Shape Adjustment and scalemaster tip
Lecture 5 - Section 10 - Even Ridges and Bevelling our Ring
Lecture 6 - Section 10 - Sizing our Diamond and Creating the Side Arms
Lecture 7 - Section 10 - Resetting Symmetry and Creating our Chevrons
Lecture 8 - Section 10 - Gizmo Distortions Deformers
Lecture 9 - Section 10 - Finishing the Prongs
Lecture 10 - Section 10 - Chevron Array and Claws
Lecture 11 - Section 10 - Finishing the setting and dynameshing
Lecture 12 - Section 10 - Decimation and render
Lecture 13 - Section 11 - Stone fitting introduction and reference
Section 11 - Overview of this section
Lecture 1 - Section 11 - Base ring and stone creation
Lecture 2 - Section 11 - Stone setting base
Lecture 3 - Section 11 - Prongs or Claws
Lecture 4 - Section 11 - The Power of Arrays
Lecture 5 - Section 11 - Different Size prong setting
Lecture 6 - Section 11 - Different shaped prongs easy!
Lecture 7 - Section 11 - Creating the setting mesh
Lecture 8 - Section 11 - Stone sizing angles
Lecture 9 - Section 11 - Creating the Bezel or support cushion
Lecture 10 - Section 11 - Creating the new claws or prongs
Lecture 11 - Section 11 - The Claw array
Lecture 12- Section 11 - Let boolian our setting for the diamond
Lecture 13 - Section 11 - Shaping our base ring part 1
Lecture 14 - Section 11 - Shaping our base ring part 2
Lecture 15 - Section 11 - Curve on Surface detailing
Lecture 16 - Section 11 - Finalising our Ring
Lecture 17 - Section 11 - Final Mesh and Resizing
Lecture 18 - Section 11 - Section wrap up
Section 12 - Overview of this section
Lecture 1 - Section 12 - Introduction to Alphas and there uses in ZBrush
Lecture 2 - Section 12 - Setting our UVs
Lecture 3 - Section 12 - Exporting our UV maps
Lecture 4 - Section 12 - Creating Alphas from UVs for Extractions
Lecture 5 - Section 12 - Creating Alphas from UVs for Extractions part 2
Lecture 6 - Section 12 - Using our UVs and Registering multiple maps
Lecture 7 - Section 12 - Creating custom Designs for Use in ZBrush as Alphas
Lecture 8 - Section 12 - Applying our custom design as an Alpha
Lecture 9 - Section 12 - Mirroring and Polygrouping splits
Lecture 10 - Section 12 - Creating UV guides for easier positioning
Lecture 11 - Section 12 - Using Surface noise and repeating patterns with UVs and Extractions
Lecture 12 - Section 12 - Bonus using extractions for Boolian operations
Lecture 13 - Section 12 - Understanding Alphas and Grey Scales
Lecture 14 - Section 12 - What we are doing with Alphas
Lecture 15 - Section 12 - Applying our alpha as a brush
Lecture 16 - Section 12 - Applying our alpha as a mask
Lecture 17 - Section 12 - Different gradient effect for brushes and masks using alphas
Lecture 18 - Section 12 - Making alphas in ZBrush and storing them
Lecture 19 - Section 12 - Finalising our ring
Lecture 20 - Section 12 - Possible boolian probelms and fixes plus shelling
Section 13 - Overview of this section
Lecture 1 - Section 13 - Intro to Sun Mandala and setting up the Bevel and Guides
Lecture 2 - Section 13 - Inner and Outer Rings
Lecture 3 - Section 13 - Creating the Sun Tips with Arrays
Lecture 4 - Section 13 - Detailing with Arrays
Lecture 5 - Section 13 - Cleaning Up the Central Rings
Lecture 6 - Section 13 - Adding Ebellishments
Lecture 7 - Section 13 - Final Preparation Work
Lecture 8 - Section 13 - Final Boolian with a variation
Section 14 - Overview of this section
Lecture 1 - Section 14 - Introduction and the base mesh creation plus downloads
Lecture 2 - Section 14 - Setting up our setting for 1mm diamond
Lecture 3 - Section 14 - Our first single row of diamonds
Lecture 4 - Section 14 - Three rows of diamonds
Section 15 - Overview of this section
Lecture 1 - Section 15 - Intro and base creation irregular ring shape and stone setting
Lecture 2 - Section 15 - Base shape and planning
Lecture 3 - Section 15 - Adding ridges and stone import
Lecture 4 - Section 15 - Problems with arrays and 1mm Stone setting
Lecture 5 - Section 15 - Our Approach to getting insert brushes to a certain size
Lecture 6 - Section 15 - Setting our insert brush to the exact size using IMM Draw Size
Lecture 7 - Section 15 - Setting the Size for our Curve on Surface Brush
Lecture 8 - Section 15 - Finishing the ring
Section 16 - Overview of this section
Lecture 1 - Section 16 - Bend Arc Deformers - Introduction and quick demo
Lecture 2 - Section 16 - Bend Arc Deformers - Working out the size for deformation around the arc
Lecture 3 - Section 16 - Bend Arc Deformers - Calculating the length
Lecture 4 - Section 16 - Bend Arc Deformers - Getting the right length
Lecture 5 - Section 16 - Bend Arc Deformers -Fresh recap!
Lecture 6 - Section 16 - Bend Arc Deformers - Creating variant base meshes
Lecture 7 - Section 16 - Bend Arc Deformers - Creating variants and accepting them
Lecture 8 - Section 16 - Bend Arc Deformers - Special rope variant
Lecture 9 - Section 16 - Bend Arc Deformers - Modifying the variant
Lecture 10 - Section 16 - Bend Arc Deformers - UV and creating a UV Map to create an alpha
Lecture 11 - Section 16 - Bend Arc Deformers - Extracting from the alpha and forming the ring
Lecture 12 - Section 16 - Bend Arc Deformers - Potential problems and Ideas
Section 17 - Overview of this section
Lecture 1 - Section 17 - Looking at the reference images and thinking about modelling it
Lecture 2 - Section 17 - Lets create the ring base mesh using techniques we have already used before
Lecture 3 - Section 17 - Finishing our ring base and refining
Lecture 4 - Section 17 - Blocking in side pieces and top stone
Lecture 5 - Section 17 - Blocking the leaf
Lecture 6 - Section 17 - Curving the leaf
Lecture 7 - Section 17 - Top centre of the crown
Lecture 8 - Section 17 - Top centre crown stone
Lecture 9 - Section 17 - Side Stone Setting
Lecture 10 - Section 17 - Fixing the side ridges
Lecture 11 - Section 17 - Side Ridges part 2
Lecture 12 - Section 17 - Arrays with balls
Lecture 13 - Section 17 - Top stone Bezel and Side placements
Lecture 14 - Section 17 - Symmetry and Tweaks
Lecture 15 - Section 17 - Finishing the Ring
Lecture 16 - Section 17 - The Boolian and the Shell
Section 18 - Overview of this section
Lecture 1 - Section 18 - Introduction to Nanomeshes
Lecture 2 - Section 18 - Creating your first nano brush
Lecture 3 - Section 18 - Using zremesh guides to control topological flow for nanomeshes
Lecture 4 - Section 18 - Using a flat plane as a curve brush to position the nanomesh
Lecture 5 - Section 18 - Using ZProject to suck to the geometry that is underlying
Lecture 6 - Section 18 - Setting up our base ring components for nanomesh
Lecture 7 - Section 18 - Creating our wave ring
Lecture 8 - Section 18 - Creating our nanomesh poly group from zremesher
Lecture 9 - Section 18 - Nanomesh insertion at size from poly group from zremesher
Lecture 10 - Section 18 - Using the plane on surface for diamond position
Lecture 11 - Section 18 - Generating edges from the base plane placement object
Lecture 12 - Section 18 - Playing with nanomesh as a pattern maker
Section 19 - Overview of this section
Lecture 1 - Section 19 - Creating our ring base
Lecture 2 - Section 19 - Pattern 1 using masking and extractions
Lecture 3 - Section 19 - Snap shot 3d for patterns
Lecture 4 - Section 19 - Intersection Masker extraction method
Lecture 5 - Section 19 - How insert brushes can help us
Lecture 6 - Section 19 - Using curve on surface brushes for subtractions
Section 20 - Overview of this section
Lecture 1 - Section 20 - Introduction to the Snake Ring Course
Lecture 2 - Section 20 - A look at a basic Snake Base Mesh
Lecture 3 - Section 20 - Creating the Base Snake Mesh
Lecture 4 - Section 20 - Creating the Base Snake Mesh UVs
Lecture 5 - Section 20 - Detailing the high Basemesh
Lecture 6 - Section 20 - Testing the brush
Lecture 7 - Section 20 - Walk through at higher resolution
Lecture 8 - Section 20 - Tests for hood using the same curve method
Lecture 9 - Section 20 - Setting up our base ring
Lecture 10 - Section 20 - Creating the surface for the snake and UV problems
Lecture 11 - Section 20 - Using our snake curve brush
Lecture 12 - Section 20 - Detailing and creating our displacement map
Lecture 13 - Section 20 - Adding the jaw
Lecture 14 - Section 20 - The hood
Lecture 15 - Section 20 - Mirroring pieces
Lecture 16 - Section 20 - Boolian the parts
Lecture 17 - Section 20 - Creating a low rez snake and projecting
Lecture 18 - Section 20 - A closer look at curve brushes and insert brushes
Lecture 19 - Section 20 - Understanding vector displacement brushes
Lecture 20 - Section 20 - Refining the base ring shape and intersections
Lecture 21 - Section 20 - Detail to ring base
Lecture 22 - Section 20 - Finishing our Project
Section 21 - Overview of this section
Lecture 1 - Section 21 - Introductions to Scroll and Pattern generation the Frog Ring
Lecture 2 - Section 21 - The principal and topology brush
Lecture 3 - Section 21 - Hand Sculpting scrolls
Lecture 4 - Section 21 - Topological Flow
Lecture 5 - Section 21 - ZSpheres retoology method
Lecture 6 - Section 21 - Setting up a reference plane
Lecture 7 - Section 21 - Mix and and the flexibility of ZBrush and why low resolutions versions
Lecture 8 - Section 21 - Planning our scrolls
Lecture 9 - Section 21 - Our base Scroll part 1
Lecture 10 - Section 21 - Our base Scroll part 2
Lecture 11 - Section 21 - Our base Scroll part 3
Lecture 12 - Section 21 - Our base Scroll part 4
Lecture 13 - Section 21 - Our base Scroll part 5
Lecture 14 - Section 21 - Our base Scroll part 6
Lecture 15 - Section 21 - Our base Scroll part 7
Lecture 16 - Section 21 - Geometry from Alphas
Lecture 17 - Section 21 - Improving an image for mesh from alpha
Lecture 18 - Section 21 - 8 bit and 16 bit quality
Lecture 19 - Section 21 - Controlling the alpha to mesh part 1
Lecture 20 - Section 21 - Controlling the alpha to mesh part 2
Lecture 21 - Section 21 - Creating a scroll pattern insert brush
Lecture 22 - Section 21 - Lilly Pad Base Mesh
Lecture 23 - Section 21 - Creating the Lilly vine brush
Lecture 24 - Section 21 - Detailing the Lilly pad and adding the ring Base
Lecture 25 - Section 21 - Adding the vines
Lecture 26 - Section 21 - Pitfalls of size falloff with curve on surface brushes
Lecture 27 - Section 21 - Adjusting the vine for 19mm and adding extra lillypads-part1
Lecture 28 - Section 21 - Adding Details and using Dynamesh
Lecture 29 - Section 21 - Creating base mesh methods analysed
Lecture 30 - Section 21 - Frog base with zspheres
Lecture 31 - Section 21 - Quick pose
Lecture 32 - Section 21 - Refining our Frog
Lecture 33 - Section 21 - Finishing our Frog
Lecture 34 - Section 21 - Using our earlier scrolls to create a simple ring a quick explanation
Section 22 - Overview of this section
Lecture 1 - Section 22 - Wire Wrapping Introduction
Lecture 2 - Section 22 - Wire Wrapping Basic 1
Lecture 3 - Section 22 - Turning the Basic wrap into a curve on surface brush
Lecture 4 - Section 22 - Wire Wrapping - Facing welds inwards
Lecture 5 - Section 22 - Variations part 1
Lecture 6 - Section 22 - Variations part 2
Lecture 7 - Section 22 - Basicbase pendent shape
Lecture 8 - Section 22 - Wire Wrapping - adding our wire
Lecture 9 - Section 22 - Wire Wrapping - finishing our wrap
Section 23 - Overview of this section
Lecture 1 - Section 23 - Project Primitive Setup
Lecture 2 - Section 23 - Project Primitive Part 1
Lecture 3 - Section 23 - Project Primitive Part 2
Lecture 4 - Section 23 - Project Primitive bezel setting
Lecture 5 - Section 23 - Signet Ring Pipeline
Section 24 - Overview of this section
Lecture 1 - Section 24 - Sculptris Pro Introduction
Lecture 2 - Section 24 - Sculptris Pro Info from Pixologic
Lecture 3 - Section 24 - Sculptris Pro in action tenticle
Lecture 4 - Section 24 - Skullring Preparation
Lecture 5 - Section 24 - Skullring with Sculptris
Section 25 - Overview of this section
Lecture 1 - Section 25 - Sea Horse Set up and intro
Lecture 2 - Section 25 - Sea Horse base and form
Lecture 3 - Section 25 - Sea Horse detailing
Lecture 4 - Section 25 - Sea Horse detailing
Lecture 5 - Section 25 - Sea Horse detailing
Lecture 6 - Section 25 - Sea Horse detailing
Lecture 7 - Section 25 - Finishing the sea horse
Lecture 8 - Section 25 - A Heart Variation - BONUS
Lecture 9 - Section 25 - A Heart Variation Finishing Off - BONUS
Lecture 10 - Section 25 - Speed Sculpting a Bird
Lecture 11 - Section 25 - Bird Pendant speed sculpt
Section 26 - Overview of this section
Lecture 1 - Section 26 - Setting up our base
Lecture 2 - Section 26 - Setting up our loop spiral
Lecture 3 - Section 26 - Modifying our curve
Lecture 4 - Section 26 - Tricky wrapping planes
Lecture 5 - Section 26 - The wrap part 1
Lecture 6 - Section 26 - The wrap part 2
Lecture 7 - Section 26 - Loading our helper curve and resizing to 3mm
Lecture 8 - Section 26 - Lettering
Lecture 9 - Section 26 - Zsphere helper curve
Section 27 - Overview of this section
Lecture 1 - Section 27 - Introduction to the ring
Lecture 2 - Section 27 - Setup
Lecture 3 - Section 27 - Checking Distortion
Lecture 4 - Section 27 - Stones and Setting bezel
Lecture 5 - Section 27 - Top Stones and Setting bezel
Lecture 6 - Section 27 - Adding the snake base
Lecture 7 - Section 27 - Adding the side stones
Lecture 8 - Section 27 - Bending the ring
Lecture 9 - Section 27 - The build part 1
Lecture 10 - Section 27 - Re centre the ring
Lecture 11 - Section 27 - Adjusting the snake
Lecture 12 - Section 27 - Sculpting the snake
Lecture 13 - Section 27 - Creating the mesh finishing the ring
Lecture 14 - Section 27 - Another Approach
Section 28 - Overview of this section
Lecture 1 - Section 28 - Setup for Greek Ring flat panel bending
Lecture 2 - Section 28 - Flat panel Greek ring finish
Section 29 - Overview of this section
Lecture 1 - Section 29 - Custom ring set up
Lecture 2 - Section 29 - Boolian 1 set up
Lecture 3 - Section 29 - Boolian 2 set up
Lecture 4 - Section 29 - Boolian 3 set up
Lecture 5 - Section 29 - Adding the triangle cut out
Lecture 6 - Section 29 - Final Mesh
Section 30 - Overview of this section
Lecture 1 - Section 30 - Koi RIng Intro
Lecture 2 - Section 30 - Koi RIng base part 1
Lecture 3 - Section 30 - Koi RIng base breakup part 2
Lecture 4 - Section 30 - Koi RIng base Merge and Split for base shaping
Lecture 5 - Section 30 - Koi RIng Remeshing
Lecture 6 - Section 30 - Koi RIng edge loops and panel loops
Lecture 7 - Section 30 - Koi RIng edge loops and panel loops
Lecture 8 - Section 30 - Koi RIng the head
Lecture 9 - Section 30 - Koi RIng the Pectral Fins
Lecture 10 - Section 30 - Koi RIng finishing the fins
Lecture 11 - Section 30 - Koi RIng base ring
Lecture 12 - Section 30 - Koi RIng position the fish and the base ring
Lecture 13 - Section 30 - Koi RIng lillyleaf
Lecture 14 - Section 30 - Koi RIng lilly array
Lecture 15 - Section 30 - Koi RIng lilly array
Lecture 16 - Section 30 - Koi RIng Seaweed decimate
Lecture 17 - Section 30 - Koi RIng bonus new band flat panel technique
Lecture 18 - Section 30 - Koi RIng creating the scroll band
Lecture 19 - Section 30 - Koi RIng finishing the scroll ring band
Section 31 - Overview
Lecture 1 - Section 31 - Working from Images and creating Emblems
Section 32 - Overview of this section
Lecture 1 - Section 32 - Ghost Rider Introduction
Lecture 2 - Section 32 - Ghost Rider setting up the base assets
Lecture 3 - Section 32 - Ghost Rider cheating using a skull tool from a tool
Lecture 4 - Section 32 - Ghost Rider Skull part 1 base
Lecture 5 - Section 32 - Ghost Rider Skull part 2 base
Lecture 6 - Section 32 - Ghost Rider Skull part 3
Lecture 7 - Section 32 - Ghost Rider teeth
Lecture 8 - Section 32 - Ghost Rider Chin Link
Lecture 9 - Section 32 - Ghost Rider Spike
Lecture 10 - Section 32 - Ghost Rider Flame set up
Lecture 11 - Section 32 - Ghost Rider Flame brush
Lecture 12 - Section 32 - Ghost Rider ring adaption
Lecture 13 - Section 32 - Ghost Rider Checking and interpenetration
Lecture 14 - Section 32 - Ghost Rider Depth Chain Links
Lecture 15 - Section 32 - Ghost Rider finishing touches
Lecture 16 - Section 32 - Ghost Rider finishing touches and decimation
Lecture 1 - Section 33 - Ghost Rider variations introduction
COMING SOON!!!! currently in production
Lecture 1 - Section 34 - Tattoo Pendant set up
Lecture 2 - Section 34 - Tattoo Pendant set up part 2
Lecture 3 - Section 34 - Tattoo Pendant retopologise
Lecture 4 - Section 34 - Tattoo Pendant clean up and thicken
Lecture 5 - Section 34 - Tattoo Pendant ZModellor
Lecture 6 - Section 34 - Tattoo Pendant modifying the butterfly
Lecture 7 - Section 35 - Tattoo Pendant finishing off
Lecture 1 - Section 35 - Opal Skull STL Modification - Set Up
Lecture 2 - Section 35 - Opal Skull STL Modification - Sculpting
Lecture 3 - Section 35 - Opal Skull STL Modification - Variations
Introduction to Section 36
Lecture 1 - Explanation
Lecture 2 - the Square SVG
Lecture 3 - Playing with shapes
Lecture 4 - Compounding Shapes
Lecture 5 - Bringing in a ring pattern
Lecture 6 - Bringingin it all togehter and registering
Lecture 7 - Creating Alphas from Illustrator
Section 37 - Introduction to Egyptian Designs
Lecture 1 - Reference for Egyptian Icons
Lecture 2 - Mummy Female Base
Lecture 3 - Mummy Female pose
Lecture 4 - Mummy Female clean up
Lecture 5 - Preparing the Skeleton
Lecture 6 - Preparing the Skull
Lecture 7 - Creating our base Jewellery
Lecture 8 - Understanding resolution in zbrush
Lecture 9 - Checking the base mesh proportions
Lecture 10 - Scaling and controlling size
Lecture 11 - Helper Cubes and Templates
Lecture 12 - Designing for edgeflow and loops
Lecture 13 - What are UVs and why do we use them
Lecture 14 - Creating our alphas for extractions
Lecture 15 - Creating a Scarab insert from the Alpha
Lecture 16 - More extractions
Lecture 17 - Growing and shrinking masks for extractions
Lecture 18 - Creating our Insert brushes
Lecture 19 - Creating our Glyph Insert brushes
Lecture 20 - Quick look at variations and curve on surface
Lecture 21 - Setting up out Cross and Dog tag
Lecture 22 - proportions for cross and figure
Lecture 23 - Creating an Alpha from tool and Cleanup for undercuts
Lecture 24 - Working on the mummy the primary feature part 1
Lecture 25 - Working on the mummy the primary feature part 2
Lecture 26 - Organising our final file
Lecture 27 - Bringing it together
Lecture 28 - Creating splitters
Lecture 29 - Applying our inserts
Lecture 30 - FIxing erros with boolian meshes
Lecture 31 - Debriefing on what we have achieved
Lecture 32 - Creating the head Mask
Lecture 33 - FInishing the cross
Lecture 34 - Using UVs
Lecture 35 - Organinsing your work
Lecture 36 - Dogtagsetup
Lecture 37 - Finishing Dogtag
Lecture 38 - Recap on Naonomesh
BONUS LECTURE - TImelapse of the Skeleton Pendant
Cool Tricks - Introduction
Clean and crisp edges for scroll and patterns
IN PRODUCTIONS VIDEOS ADDED DAILY!!!
Lecture 01 - Section Rendering - Jewellery Design in ZBrush - Rendering Introduction
Lecture 02 - Section Rendering - Jewellery Design in ZBrush - Materials and Lighting
Lecture 03 - Section Rendering - Jewellery Design in ZBrush - Document and Camera setup
Lecture 04 - Section Rendering - Jewellery Design in ZBrush - Rendering Set up and Export
Lecture 05 - Section Rendering - Jewellery Design in ZBrush - ZBrush composite
Lecture 06 - Section Rendering - Jewellery Design in ZBrush - ZBrush 2 Photoshop file
Lecture 07 - Section Rendering - Jewellery Design in ZBrush - Keyshot setup
Lecture 08 - Section Rendering - Jewellery Design in ZBrush - Keyshot Composite
Section Workshop Help - Calling Jewellers I need you!!
Section Workshop Help - Sizing your Stone
Section Workshop Help - Creating Materials in ZBrush
Section Workshop Help - Adding to the light box create a library
Section Workshop Help - Controlling Curve Brushes
Section Workshop Help - Help with Measuring and Transpose line
Section Workshop Help - Help with mirroring on two axises
Section Workshop Help - Micromeshes and there use
Section Workshop Help - Adding Hall Marks
Section Workshop Help - Creating a grid for working to
Section Workshop Help - Locating or Copying your configuration files in ZBrush 2019
Section Workshop Help - Creating and alpha from geometry
Section Workshop Help - Controlling and using Flat UV for sculpting in ZBrush 2020
Section Workshop Help - ZBrush Controlling a slice and an edge loop in ZBrush
Section Workshop Help - Double band ring in ZBrush
Introduction to this section BONUS Udemy Modules - Mini Projects
Lecture 1 - Jewellery Design - Eleven Ring: Introduction
Lecture 2 - Jewellery Design - Eleven Ring: Creating our alpha for text and looking at material specification
Lecture 3 - Jewellery Design - Eleven Ring: Creating our Ring Base method 1 Boolian
Lecture 4 - Jewellery Design - Eleven Ring: Creating the Ring Base Topology ZRemesher
Lecture 5 - Jewellery Design - Eleven Ring: Using 3D Snapshot and getting the curve
Lecture 6 - Jewellery Design - Eleven Ring: Final Boolian and Extraction Method with Deformers
Lecture 7 - Jewellery Design - Eleven Ring: Base Mesh Version 2
Lecture 1 - Jewellery Design - Surf Board Pendant: Introduction
Lecture 2 - Jewellery Design - Surf Board Pendant: Reference Gathering
Lecture 3 - Jewellery Design - Surf Board Pendant: Project image to plane
Lecture 4 - Jewellery Design - Surf Board Pendant: Basic box modelling
Lecture 5 - Jewellery Design - Surf Board Pendant: Scale master and adding material depth ZModellor
Lecture 6 - Jewellery Design - Surf Board Pendant: Adjusting and adding a rail
Lecture 7 - Jewellery Design - Surf Board Pendant: Adding creases and loops
Lecture 8 - Jewellery Design - Surf Board Pendant: Deformer adjustments
Lecture 9 - Jewellery Design - Surf Board Pendant: Creating the cross
Lecture 10 - Jewellery Design - Surf Board Pendant: Adding the hole and pole
Lecture 11 - Jewellery Design - Surf Board Pendant: Finalising and uploading to Shapeways
Lecture 12 - Jewellery Design - Surf Board Pendant: Variation cross and ellipse
Lecture 13 - Jewellery Design - Surf Board Pendant: Nano meshes basics
Lecture 14 - Jewellery Design - Surf Board Pendant: Applying the Nano Mesh and Finishing
Lecture 1 - Jewellery Design - Dragonfly Pendant: Introduction
Lecture 2 - Jewellery Design - Dragonfly Pendant: Reference gathering and thoughts
Lecture 3 - Jewellery Design - Dragonfly Pendant: Planning our wire
Lecture 4 - Jewellery Design - Dragonfly Pendant: Base mesh body and wings
Lecture 5 - Jewellery Design - Dragonfly Pendant: Retopologising wings and merging parts
Lecture 6 - Jewellery Design - Dragonfly Pendant: Adding the head
Lecture 7 - Jewellery Design - Dragonfly Pendant: Scaling our scene
Lecture 8 - Jewellery Design - Dragonfly Pendant: Insert and curve on surface brushes
Lecture 9 - Jewellery Design - Dragonfly Pendant: Tri insert brush and set up
Lecture 10 - Jewellery Design - Dragonfly Pendant: Dynamesh preparation for our curve
Lecture 11 - Jewellery Design - Dragonfly Pendant: Creating our frame
Lecture 12 - Jewellery Design - Dragonfly Pendant: Adding body detailing
Lecture 13 - Jewellery Design - Dragonfly Pendant: Boolian and uploading to Shapeways
Complete Course Content and Quick Links!!!
Jewellery Design in ZBrush Next Generation Techniques - introduction and Downloads for Sections 1 to 6
Jewellery Design in ZBrush Next Generation Techniques - Key Features
Preview
Jewellery Design in ZBrush Next Generation Techniques - A warm Welcome to the course
Preview
Jewellery Design in ZBrush Next Generation Techniques - Downloads for SECTIONS 1 to 6
Section 1 - Jewellery Design in ZBrush - Understanding Scaling and Setting up Base Ring File
Section 1 - Overview of this section
Preview
Lecture 1 - Section 1 - Jewellery Design in ZBrush - Introduction to the course and section 1
Lecture 2 - Section 1 - Jewellery Design in ZBrush - Default ZBrush unit size
Lecture 3 - Section 1 - Jewellery Design in ZBrush - Creating a ring base and preparation
Lecture 4 - Section 1 - Jewellery Design in ZBrush - Creating Mandrills for the hole for our ring
Lecture 5 - Section 1 - Jewellery Design in ZBrush - Quick Guide to a Boolian Subtraction
Section 2 - Jewellery Design in ZBrush - Working with Boolians and Cleaning the resulting mesh
Section 2 - Overview of this section
Preview
Lecture 1 - Section 2 - Creating different ring bases with ZModeler
Lecture 2 - Section 2 - Boolian with ZRemesh for clean topology
Lecture 3 - Section 2 - Helper cubes and ZModeler brush
Lecture 4 - Section 2 - Creating a 0.25 cage
Lecture 5 - Section 2 - Boolian UMesh to dynamesh
Section 3 - Jewellery Design in ZBrush - Brushes and Control inside ZBrush
Section 3 - Overview of this section
Preview
Lecture 1 - Section 3 - Brush Introduction
Lecture 2 - Section 3 - A simple Insert brush
Lecture 3 - Section 3 - Cube Insert turned into a curve on surface brush
Lecture 4 - Section 3 - Looking at curve fall offs
Lecture 5 - Section 3 - Lets create a new curve on surface brush
Lecture 6 - Section 3 - Depth for brushes and applying to the ring base
Lecture 7 - Section 3 - Deleting the surface we applied the brush to and creasing and its effect
Lecture 8 - Section 3 - Using Arrays for repeating patterns
Lecture 9 - Section 3 - Box Modelling Brush with ZModeler Brush
Lecture 10 - Section 3 - Hand re topology brush method
Lecture 11 - Section 3 - Adding UVs to a curve on surface brush for mapping patterns
Lecture 12 - Section 3 - Creating an Insert Brush the turtle and scaling with Gizmo trick
Section 4 - Jewellery Design in ZBrush - Extraction techniques
Section 4 - Overview of this section
Preview
Lecture 1 - Section 4 - Masking using symmetry and doing a quick extraction
Lecture 2 - Section 4 - Use masking to create polygroups
Lecture 3 - Section 4 - Using ZRemesher to clean up extractions and flow with the topology
Lecture 4 - Section 4 - Creating extractions fro UVs lets do it
Lecture 5 - Section 4 - Using Photoshop for our UVs
Lecture 6 - Section 4 - End of extractions section thoughts
Section 5 - Jewellery Design in ZBrush - Hand sculpting detail with control
Section 5 - Overview of this section
Preview
Lecture 1 - Section 5 - Introduction to the Turtle section
Lecture 2 - Section 5 - Sculpting our Turtle using Dynamesh Part 1
Lecture 3 - Section 5 - Sculpting our Turtle using Dynamesh Part 2
Lecture 4 - Section 5 - Sculpting our Turtle using Dynamesh Part 3
Lecture 6 - Section 5 - Sculpting our Turtle using Dynamesh Part 4
Lecture 7 - Section 5 - Finishing the turtle and adding the eye to the tool Part 5
Lecture 8 - Section 5 - High to Low Poly Conversion method 1
Lecture 9 - Section 5 - High to Low poly conversion with polygroups method 2
Lecture 10 - Section 5 - High to Low Hand Poly Conversion and Extractions method 3
Section 6 - Jewellery Design in ZBrush - Controlling Hand Detailing
Section 6 - Overview of this section
Preview
Lecture 1 - Section 6 - Introduction to this section on layer controls in ZBrush
Lecture 2 - Section 6 - Creating UVs and Height Cages
Lecture 3 - Section 6 - Morph targets and creating a cavity map from UVs
Lecture 4 - Section 6 - Morph targets, Cavity map cleanup and Minimum specs for silver
Lecture 5 - Section 6 - Advanced creating inner and outer cage
Lecture 6 - Section 6 - Layers controls and masking from Cavity Maps
Lecture 7 - Section 6 - Finishing our layer controls
Lecture 8 - Section 6 - Model cleanup and baking our layers
Lecture 9 - Section 6 - Neclace loop and bringing the model together
Lecture 10 - Section 6 - Making a hollow model and save money on prints
Lecture 11 - Section 6 - Making a hollow model with the Dynamesh method
Lecture 12 - Section 6 - Making a hollow model with Extractions
Lecture 13 - Section 6 - Problem fixing meshes for upload
Lecture 14 - Section 6 - Recap and look ahead
Section 7 - Jewellery Design in ZBrush - Custom Ring 1 - The Fish Ring
Section 7 - Overview of this section
Preview
Lecture 1 - Section 7 - Creating the ring base and remeshing
Lecture 2 - Section 7 - Adding a top part of the ring
Lecture 3 - Section 7 - Adding poly groups and edgeloops
Lecture 4 - Section 7 - Creating UVs for our ring base
Lecture 5 - Section 7 - Creating and applying the new map and generating extractions from it
Lecture 6 - Section 7 - Creating and applying an array
Lecture 7 - Section 7 - Adding extra boolian subtractions
Lecture 8 - Section 7 - Sculpting the fish part 1
Lecture 9 - Section 7 - Sculpting the fish part 2
Lecture 10 - Section 7 - Creating a low poly of the fish and project detail
Lecture 11- Section 7 - Setting up polygroups for the fish
Lecture 12 - Section 7 - Creating our UVs for the fish
Lecture 13 - Section 7 - Online tillable textures
Lecture 14 - Section 7 - Using Photoshop to create a texture for our scales tileable
Lecture 15 - Section 7 - Creating a mesh extraction from the UVs
Lecture 16 - Section 7 - Adding final details and cleanup
Lecture 17 - Section 7 - FInal boolian mesh
Lecture 18 - Section 7 - Hollow out our model and export
Section 8 - Jewellery Design in ZBrush - Custom Pendent 1 - The Fish Pendent
Section 8 - Overview of this section
Preview
Lecture 1 - Section 8 - Converting the fish to a pendant
Section 9 - Jewellery Design in ZBrush - Tomas Wittelsbach Style Ring for a Hand Crafted feel
Section 9 - Overview of this section
Preview
Lecture 1 - Section 9 - Introduction and downloads
Lecture 2 - Section 9 - Creating the Base mesh and 7 mm stone
Lecture 3 - Section 9 - Adding resolution to the base mesh and tapering the shape
Lecture 4 - Section 9 - Creating our ring setting
Lecture 5 - Section 9 - Setting the ring up for sculpting
Lecture 6 - Section 9 - Boolian subtract our Ring and Mask inflation's for decoration
Lecture 7 - Section 9 - Continuing the long process of detailing
Lecture 8 - Section 9 - Adding extra detail with masking and cleanup
Lecture 9 - Section 9 - Creating the low res version
Lecture 10 - Section 9 - Layer Controls
Lecture 11 - Section 9 - Final Checks and Hollowing
Lecture 12 - Section 9 - Decimation and Upload
Lecture 13 - Section 9 - Variation with same base mesh
Section 10 - Jewellery Design in ZBrush - Stone Fitting and Development
Section 10 - Overview of this section
Preview
Lecture 1 - Section 10 - Stone fitting introduction
Lecture 2 - Section 10 - Inspiration and Reference
Lecture 3 - Section 10 - 16.5mm Ring Base
Lecture 4 - Section 10 - Ring Shape Adjustment and scalemaster tip
Lecture 5 - Section 10 - Even Ridges and Bevelling our Ring
Lecture 6 - Section 10 - Sizing our Diamond and Creating the Side Arms
Lecture 7 - Section 10 - Resetting Symmetry and Creating our Chevrons
Lecture 8 - Section 10 - Gizmo Distortions Deformers
Lecture 9 - Section 10 - Finishing the Prongs
Lecture 10 - Section 10 - Chevron Array and Claws
Lecture 11 - Section 10 - Finishing the setting and dynameshing
Lecture 12 - Section 10 - Decimation and render
Lecture 13 - Section 11 - Stone fitting introduction and reference
Section 11 - Jewellery Design in ZBrush - Basic stone settings
Section 11 - Overview of this section
Preview
Lecture 1 - Section 11 - Base ring and stone creation
Lecture 2 - Section 11 - Stone setting base
Lecture 3 - Section 11 - Prongs or Claws
Lecture 4 - Section 11 - The Power of Arrays
Lecture 5 - Section 11 - Different Size prong setting
Lecture 6 - Section 11 - Different shaped prongs easy!
Lecture 7 - Section 11 - Creating the setting mesh
Lecture 8 - Section 11 - Stone sizing angles
Lecture 9 - Section 11 - Creating the Bezel or support cushion
Lecture 10 - Section 11 - Creating the new claws or prongs
Lecture 11 - Section 11 - The Claw array
Lecture 12- Section 11 - Let boolian our setting for the diamond
Lecture 13 - Section 11 - Shaping our base ring part 1
Lecture 14 - Section 11 - Shaping our base ring part 2
Lecture 15 - Section 11 - Curve on Surface detailing
Lecture 16 - Section 11 - Finalising our Ring
Lecture 17 - Section 11 - Final Mesh and Resizing
Lecture 18 - Section 11 - Section wrap up
Section 12 - Jewellery Design in ZBrush - UV and Alphas
Section 12 - Overview of this section
Preview
Lecture 1 - Section 12 - Introduction to Alphas and there uses in ZBrush
Lecture 2 - Section 12 - Setting our UVs
Lecture 3 - Section 12 - Exporting our UV maps
Lecture 4 - Section 12 - Creating Alphas from UVs for Extractions
Lecture 5 - Section 12 - Creating Alphas from UVs for Extractions part 2
Lecture 6 - Section 12 - Using our UVs and Registering multiple maps
Lecture 7 - Section 12 - Creating custom Designs for Use in ZBrush as Alphas
Lecture 8 - Section 12 - Applying our custom design as an Alpha
Lecture 9 - Section 12 - Mirroring and Polygrouping splits
Lecture 10 - Section 12 - Creating UV guides for easier positioning
Lecture 11 - Section 12 - Using Surface noise and repeating patterns with UVs and Extractions
Lecture 12 - Section 12 - Bonus using extractions for Boolian operations
Lecture 13 - Section 12 - Understanding Alphas and Grey Scales
Lecture 14 - Section 12 - What we are doing with Alphas
Lecture 15 - Section 12 - Applying our alpha as a brush
Lecture 16 - Section 12 - Applying our alpha as a mask
Lecture 17 - Section 12 - Different gradient effect for brushes and masks using alphas
Lecture 18 - Section 12 - Making alphas in ZBrush and storing them
Lecture 19 - Section 12 - Finalising our ring
Lecture 20 - Section 12 - Possible boolian probelms and fixes plus shelling
Section 13 - Jewellery Design in ZBrush - Fun Quick Pendant! - Lets take a break from all this knowledge and just have fun!!
Section 13 - Overview of this section
Preview
Lecture 1 - Section 13 - Intro to Sun Mandala and setting up the Bevel and Guides
Lecture 2 - Section 13 - Inner and Outer Rings
Lecture 3 - Section 13 - Creating the Sun Tips with Arrays
Lecture 4 - Section 13 - Detailing with Arrays
Lecture 5 - Section 13 - Cleaning Up the Central Rings
Lecture 6 - Section 13 - Adding Ebellishments
Lecture 7 - Section 13 - Final Preparation Work
Lecture 8 - Section 13 - Final Boolian with a variation
Section 14 - Jewellery Design in ZBrush 2019 - Stone Setting Part 2 - Multiple Stone Setting techniques
Section 14 - Overview of this section
Preview
Lecture 1 - Section 14 - Introduction and the base mesh creation plus downloads
Lecture 2 - Section 14 - Setting up our setting for 1mm diamond
Lecture 3 - Section 14 - Our first single row of diamonds
Lecture 4 - Section 14 - Three rows of diamonds
Section 15 - Jewellery Design in ZBrush - Stone Setting Part 3 - Multiple Stone Setting techniques on irregular rings
Section 15 - Overview of this section
Preview
Lecture 1 - Section 15 - Intro and base creation irregular ring shape and stone setting
Lecture 2 - Section 15 - Base shape and planning
Lecture 3 - Section 15 - Adding ridges and stone import
Lecture 4 - Section 15 - Problems with arrays and 1mm Stone setting
Lecture 5 - Section 15 - Our Approach to getting insert brushes to a certain size
Lecture 6 - Section 15 - Setting our insert brush to the exact size using IMM Draw Size
Lecture 7 - Section 15 - Setting the Size for our Curve on Surface Brush
Lecture 8 - Section 15 - Finishing the ring
Section 16 - Jewellery Design in ZBrush - Bend Arc Deformers - Using Deformers and Pie to wrap or roll a ring
Section 16 - Overview of this section
Preview
Lecture 1 - Section 16 - Bend Arc Deformers - Introduction and quick demo
Lecture 2 - Section 16 - Bend Arc Deformers - Working out the size for deformation around the arc
Lecture 3 - Section 16 - Bend Arc Deformers - Calculating the length
Lecture 4 - Section 16 - Bend Arc Deformers - Getting the right length
Lecture 5 - Section 16 - Bend Arc Deformers -Fresh recap!
Lecture 6 - Section 16 - Bend Arc Deformers - Creating variant base meshes
Lecture 7 - Section 16 - Bend Arc Deformers - Creating variants and accepting them
Lecture 8 - Section 16 - Bend Arc Deformers - Special rope variant
Lecture 9 - Section 16 - Bend Arc Deformers - Modifying the variant
Lecture 10 - Section 16 - Bend Arc Deformers - UV and creating a UV Map to create an alpha
Lecture 11 - Section 16 - Bend Arc Deformers - Extracting from the alpha and forming the ring
Lecture 12 - Section 16 - Bend Arc Deformers - Potential problems and Ideas
Section 17 - Jewellery Design in ZBrush - Working from a 2D design
Section 17 - Overview of this section
Preview
Lecture 1 - Section 17 - Looking at the reference images and thinking about modelling it
Lecture 2 - Section 17 - Lets create the ring base mesh using techniques we have already used before
Lecture 3 - Section 17 - Finishing our ring base and refining
Lecture 4 - Section 17 - Blocking in side pieces and top stone
Lecture 5 - Section 17 - Blocking the leaf
Lecture 6 - Section 17 - Curving the leaf
Lecture 7 - Section 17 - Top centre of the crown
Lecture 8 - Section 17 - Top centre crown stone
Lecture 9 - Section 17 - Side Stone Setting
Lecture 10 - Section 17 - Fixing the side ridges
Lecture 11 - Section 17 - Side Ridges part 2
Lecture 12 - Section 17 - Arrays with balls
Lecture 13 - Section 17 - Top stone Bezel and Side placements
Lecture 14 - Section 17 - Symmetry and Tweaks
Lecture 15 - Section 17 - Finishing the Ring
Lecture 16 - Section 17 - The Boolian and the Shell
Section 18 - Jewellery Design in ZBrush - Using Nanomesh for stone setting and design
Section 18 - Overview of this section
Preview
Lecture 1 - Section 18 - Introduction to Nanomeshes
Lecture 2 - Section 18 - Creating your first nano brush
Lecture 3 - Section 18 - Using zremesh guides to control topological flow for nanomeshes
Lecture 4 - Section 18 - Using a flat plane as a curve brush to position the nanomesh
Lecture 5 - Section 18 - Using ZProject to suck to the geometry that is underlying
Lecture 6 - Section 18 - Setting up our base ring components for nanomesh
Lecture 7 - Section 18 - Creating our wave ring
Lecture 8 - Section 18 - Creating our nanomesh poly group from zremesher
Lecture 9 - Section 18 - Nanomesh insertion at size from poly group from zremesher
Lecture 10 - Section 18 - Using the plane on surface for diamond position
Lecture 11 - Section 18 - Generating edges from the base plane placement object
Lecture 12 - Section 18 - Playing with nanomesh as a pattern maker
Section 19 - Jewellery Design in ZBrush - Subtracting material from a ring
Section 19 - Overview of this section
Preview
Lecture 1 - Section 19 - Creating our ring base
Lecture 2 - Section 19 - Pattern 1 using masking and extractions
Lecture 3 - Section 19 - Snap shot 3d for patterns
Lecture 4 - Section 19 - Intersection Masker extraction method
Lecture 5 - Section 19 - How insert brushes can help us
Lecture 6 - Section 19 - Using curve on surface brushes for subtractions
Section 20 - Jewellery Design in ZBrush - Creating a Snake Ring
Section 20 - Overview of this section
Preview
Lecture 1 - Section 20 - Introduction to the Snake Ring Course
Lecture 2 - Section 20 - A look at a basic Snake Base Mesh
Lecture 3 - Section 20 - Creating the Base Snake Mesh
Lecture 4 - Section 20 - Creating the Base Snake Mesh UVs
Lecture 5 - Section 20 - Detailing the high Basemesh
Lecture 6 - Section 20 - Testing the brush
Lecture 7 - Section 20 - Walk through at higher resolution
Lecture 8 - Section 20 - Tests for hood using the same curve method
Lecture 9 - Section 20 - Setting up our base ring
Lecture 10 - Section 20 - Creating the surface for the snake and UV problems
Lecture 11 - Section 20 - Using our snake curve brush
Lecture 12 - Section 20 - Detailing and creating our displacement map
Lecture 13 - Section 20 - Adding the jaw
Lecture 14 - Section 20 - The hood
Lecture 15 - Section 20 - Mirroring pieces
Lecture 16 - Section 20 - Boolian the parts
Lecture 17 - Section 20 - Creating a low rez snake and projecting
Lecture 18 - Section 20 - A closer look at curve brushes and insert brushes
Lecture 19 - Section 20 - Understanding vector displacement brushes
Lecture 20 - Section 20 - Refining the base ring shape and intersections
Lecture 21 - Section 20 - Detail to ring base
Lecture 22 - Section 20 - Finishing our Project
Section 21 - Jewellery Design in ZBrush - Working with Scrolls and the Frog Ring
Section 21 - Overview of this section
Preview
Lecture 1 - Section 21 - Introductions to Scroll and Pattern generation the Frog Ring
Lecture 2 - Section 21 - The principal and topology brush
Lecture 3 - Section 21 - Hand Sculpting scrolls
Lecture 4 - Section 21 - Topological Flow
Lecture 5 - Section 21 - ZSpheres retoology method
Lecture 6 - Section 21 - Setting up a reference plane
Lecture 7 - Section 21 - Mix and and the flexibility of ZBrush and why low resolutions versions
Lecture 8 - Section 21 - Planning our scrolls
Lecture 9 - Section 21 - Our base Scroll part 1
Lecture 10 - Section 21 - Our base Scroll part 2
Lecture 11 - Section 21 - Our base Scroll part 3
Lecture 12 - Section 21 - Our base Scroll part 4
Lecture 13 - Section 21 - Our base Scroll part 5
Lecture 14 - Section 21 - Our base Scroll part 6
Lecture 15 - Section 21 - Our base Scroll part 7
Lecture 16 - Section 21 - Geometry from Alphas
Lecture 17 - Section 21 - Improving an image for mesh from alpha
Lecture 18 - Section 21 - 8 bit and 16 bit quality
Lecture 19 - Section 21 - Controlling the alpha to mesh part 1
Lecture 20 - Section 21 - Controlling the alpha to mesh part 2
Lecture 21 - Section 21 - Creating a scroll pattern insert brush
Lecture 22 - Section 21 - Lilly Pad Base Mesh
Lecture 23 - Section 21 - Creating the Lilly vine brush
Lecture 24 - Section 21 - Detailing the Lilly pad and adding the ring Base
Lecture 25 - Section 21 - Adding the vines
Lecture 26 - Section 21 - Pitfalls of size falloff with curve on surface brushes
Lecture 27 - Section 21 - Adjusting the vine for 19mm and adding extra lillypads-part1
Lecture 28 - Section 21 - Adding Details and using Dynamesh
Lecture 29 - Section 21 - Creating base mesh methods analysed
Lecture 30 - Section 21 - Frog base with zspheres
Lecture 31 - Section 21 - Quick pose
Lecture 32 - Section 21 - Refining our Frog
Lecture 33 - Section 21 - Finishing our Frog
Lecture 34 - Section 21 - Using our earlier scrolls to create a simple ring a quick explanation
Section 22 - Jewellery Design in ZBrush - Wire wrapping explored
Section 22 - Overview of this section
Preview
Lecture 1 - Section 22 - Wire Wrapping Introduction
Lecture 2 - Section 22 - Wire Wrapping Basic 1
Lecture 3 - Section 22 - Turning the Basic wrap into a curve on surface brush
Lecture 4 - Section 22 - Wire Wrapping - Facing welds inwards
Lecture 5 - Section 22 - Variations part 1
Lecture 6 - Section 22 - Variations part 2
Lecture 7 - Section 22 - Basicbase pendent shape
Lecture 8 - Section 22 - Wire Wrapping - adding our wire
Lecture 9 - Section 22 - Wire Wrapping - finishing our wrap
Section 23 - Jewellery Design in ZBrush - Primitive Projections
Section 23 - Overview of this section
Preview
Lecture 1 - Section 23 - Project Primitive Setup
Lecture 2 - Section 23 - Project Primitive Part 1
Lecture 3 - Section 23 - Project Primitive Part 2
Lecture 4 - Section 23 - Project Primitive bezel setting
Lecture 5 - Section 23 - Signet Ring Pipeline
Section 24 - Jewellery Design in ZBrush - Sculptris Pro
Section 24 - Overview of this section
Preview
Lecture 1 - Section 24 - Sculptris Pro Introduction
Lecture 2 - Section 24 - Sculptris Pro Info from Pixologic
Lecture 3 - Section 24 - Sculptris Pro in action tenticle
Lecture 4 - Section 24 - Skullring Preparation
Lecture 5 - Section 24 - Skullring with Sculptris
Section 25 - Jewellery Design in ZBrush - Sea Horse Pendant
Section 25 - Overview of this section
Preview
Lecture 1 - Section 25 - Sea Horse Set up and intro
Lecture 2 - Section 25 - Sea Horse base and form
Lecture 3 - Section 25 - Sea Horse detailing
Lecture 4 - Section 25 - Sea Horse detailing
Lecture 5 - Section 25 - Sea Horse detailing
Lecture 6 - Section 25 - Sea Horse detailing
Lecture 7 - Section 25 - Finishing the sea horse
Lecture 8 - Section 25 - A Heart Variation - BONUS
Lecture 9 - Section 25 - A Heart Variation Finishing Off - BONUS
Lecture 10 - Section 25 - Speed Sculpting a Bird
Lecture 11 - Section 25 - Bird Pendant speed sculpt
Section 26 - Jewellery Design in ZBrush - Wires and Knots
Section 26 - Overview of this section
Preview
Lecture 1 - Section 26 - Setting up our base
Lecture 2 - Section 26 - Setting up our loop spiral
Lecture 3 - Section 26 - Modifying our curve
Lecture 4 - Section 26 - Tricky wrapping planes
Lecture 5 - Section 26 - The wrap part 1
Lecture 6 - Section 26 - The wrap part 2
Lecture 7 - Section 26 - Loading our helper curve and resizing to 3mm
Lecture 8 - Section 26 - Lettering
Lecture 9 - Section 26 - Zsphere helper curve
Section 27 - Jewellery Design in ZBrush - Custom Ring with inset
Section 27 - Overview of this section
Preview
Lecture 1 - Section 27 - Introduction to the ring
Lecture 2 - Section 27 - Setup
Lecture 3 - Section 27 - Checking Distortion
Lecture 4 - Section 27 - Stones and Setting bezel
Lecture 5 - Section 27 - Top Stones and Setting bezel
Lecture 6 - Section 27 - Adding the snake base
Lecture 7 - Section 27 - Adding the side stones
Lecture 8 - Section 27 - Bending the ring
Lecture 9 - Section 27 - The build part 1
Lecture 10 - Section 27 - Re centre the ring
Lecture 11 - Section 27 - Adjusting the snake
Lecture 12 - Section 27 - Sculpting the snake
Lecture 13 - Section 27 - Creating the mesh finishing the ring
Lecture 14 - Section 27 - Another Approach
Section 28 - Jewellery Design in ZBrush - Flat Panel Greek Ring
Section 28 - Overview of this section
Preview
Lecture 1 - Section 28 - Setup for Greek Ring flat panel bending
Lecture 2 - Section 28 - Flat panel Greek ring finish
Section 29 - Jewellery Design in ZBrush - Inserts and Boolians
Section 29 - Overview of this section
Preview
Lecture 1 - Section 29 - Custom ring set up
Lecture 2 - Section 29 - Boolian 1 set up
Lecture 3 - Section 29 - Boolian 2 set up
Lecture 4 - Section 29 - Boolian 3 set up
Lecture 5 - Section 29 - Adding the triangle cut out
Lecture 6 - Section 29 - Final Mesh
Section 30 - Jewellery Design in ZBrush - Enamling Koi Ring Organic Scultpting
Section 30 - Overview of this section
Preview
Lecture 1 - Section 30 - Koi RIng Intro
Lecture 2 - Section 30 - Koi RIng base part 1
Lecture 3 - Section 30 - Koi RIng base breakup part 2
Lecture 4 - Section 30 - Koi RIng base Merge and Split for base shaping
Lecture 5 - Section 30 - Koi RIng Remeshing
Lecture 6 - Section 30 - Koi RIng edge loops and panel loops
Lecture 7 - Section 30 - Koi RIng edge loops and panel loops
Lecture 8 - Section 30 - Koi RIng the head
Lecture 9 - Section 30 - Koi RIng the Pectral Fins
Lecture 10 - Section 30 - Koi RIng finishing the fins
Lecture 11 - Section 30 - Koi RIng base ring
Lecture 12 - Section 30 - Koi RIng position the fish and the base ring
Lecture 13 - Section 30 - Koi RIng lillyleaf
Lecture 14 - Section 30 - Koi RIng lilly array
Lecture 15 - Section 30 - Koi RIng lilly array
Lecture 16 - Section 30 - Koi RIng Seaweed decimate
Lecture 17 - Section 30 - Koi RIng bonus new band flat panel technique
Lecture 18 - Section 30 - Koi RIng creating the scroll band
Lecture 19 - Section 30 - Koi RIng finishing the scroll ring band
Section 31 - Jewellery Design in ZBrush - Using Alphas from Ring Designs or emblems
Section 31 - Overview
Preview
Lecture 1 - Section 31 - Working from Images and creating Emblems
Section 32 - Jewellery Design in ZBrush - The Ghost Rider Ring - Patterns and Hand Sculpting
Section 32 - Overview of this section
Preview
Lecture 1 - Section 32 - Ghost Rider Introduction
Lecture 2 - Section 32 - Ghost Rider setting up the base assets
Lecture 3 - Section 32 - Ghost Rider cheating using a skull tool from a tool
Lecture 4 - Section 32 - Ghost Rider Skull part 1 base
Lecture 5 - Section 32 - Ghost Rider Skull part 2 base
Lecture 6 - Section 32 - Ghost Rider Skull part 3
Lecture 7 - Section 32 - Ghost Rider teeth
Lecture 8 - Section 32 - Ghost Rider Chin Link
Lecture 9 - Section 32 - Ghost Rider Spike
Lecture 10 - Section 32 - Ghost Rider Flame set up
Lecture 11 - Section 32 - Ghost Rider Flame brush
Lecture 12 - Section 32 - Ghost Rider ring adaption
Lecture 13 - Section 32 - Ghost Rider Checking and interpenetration
Lecture 14 - Section 32 - Ghost Rider Depth Chain Links
Lecture 15 - Section 32 - Ghost Rider finishing touches
Lecture 16 - Section 32 - Ghost Rider finishing touches and decimation
Section 33 - Jewellery Design in ZBrush - The Ghost Rider Ring - Reusing Assets
Lecture 1 - Section 33 - Ghost Rider variations introduction
COMING SOON!!!! currently in production
Section 34 - Jewellery Design in ZBrush - Tattoo Pendant - Working from an image
Lecture 1 - Section 34 - Tattoo Pendant set up
Lecture 2 - Section 34 - Tattoo Pendant set up part 2
Lecture 3 - Section 34 - Tattoo Pendant retopologise
Lecture 4 - Section 34 - Tattoo Pendant clean up and thicken
Lecture 5 - Section 34 - Tattoo Pendant ZModellor
Lecture 6 - Section 34 - Tattoo Pendant modifying the butterfly
Lecture 7 - Section 35 - Tattoo Pendant finishing off
Section 35 - Jewellery Design in ZBrush - Adapting an STL file and working with Sculptris
Lecture 1 - Section 35 - Opal Skull STL Modification - Set Up
Lecture 2 - Section 35 - Opal Skull STL Modification - Sculpting
Lecture 3 - Section 35 - Opal Skull STL Modification - Variations
Section 36 - Using SVG files for mesh Creation
Introduction to Section 36
Preview
Lecture 1 - Explanation
Lecture 2 - the Square SVG
Lecture 3 - Playing with shapes
Lecture 4 - Compounding Shapes
Lecture 5 - Bringing in a ring pattern
Lecture 6 - Bringingin it all togehter and registering
Lecture 7 - Creating Alphas from Illustrator
Section 37 - Egyptian Designs
Section 37 - Introduction to Egyptian Designs
Preview
Lecture 1 - Reference for Egyptian Icons
Lecture 2 - Mummy Female Base
Lecture 3 - Mummy Female pose
Lecture 4 - Mummy Female clean up
Lecture 5 - Preparing the Skeleton
Lecture 6 - Preparing the Skull
Lecture 7 - Creating our base Jewellery
Lecture 8 - Understanding resolution in zbrush
Lecture 9 - Checking the base mesh proportions
Lecture 10 - Scaling and controlling size
Lecture 11 - Helper Cubes and Templates
Lecture 12 - Designing for edgeflow and loops
Lecture 13 - What are UVs and why do we use them
Lecture 14 - Creating our alphas for extractions
Lecture 15 - Creating a Scarab insert from the Alpha
Lecture 16 - More extractions
Lecture 17 - Growing and shrinking masks for extractions
Lecture 18 - Creating our Insert brushes
Lecture 19 - Creating our Glyph Insert brushes
Lecture 20 - Quick look at variations and curve on surface
Lecture 21 - Setting up out Cross and Dog tag
Lecture 22 - proportions for cross and figure
Lecture 23 - Creating an Alpha from tool and Cleanup for undercuts
Lecture 24 - Working on the mummy the primary feature part 1
Lecture 25 - Working on the mummy the primary feature part 2
Lecture 26 - Organising our final file
Lecture 27 - Bringing it together
Lecture 28 - Creating splitters
Lecture 29 - Applying our inserts
Lecture 30 - FIxing erros with boolian meshes
Lecture 31 - Debriefing on what we have achieved
Lecture 32 - Creating the head Mask
Lecture 33 - FInishing the cross
Lecture 34 - Using UVs
Lecture 35 - Organinsing your work
Lecture 36 - Dogtagsetup
Lecture 37 - Finishing Dogtag
Lecture 38 - Recap on Naonomesh
BONUS LECTURE - TImelapse of the Skeleton Pendant
Section 38 - Jewellery Design in ZBrush - Cool Tricks!
Cool Tricks - Introduction
Preview
Clean and crisp edges for scroll and patterns
IN PRODUCTIONS VIDEOS ADDED DAILY!!!
Rendering Section - Jewellery Design in ZBrush - Rendering from ZBrush and Keyshot
Lecture 01 - Section Rendering - Jewellery Design in ZBrush - Rendering Introduction
Preview
Lecture 02 - Section Rendering - Jewellery Design in ZBrush - Materials and Lighting
Preview
Lecture 03 - Section Rendering - Jewellery Design in ZBrush - Document and Camera setup
Preview
Lecture 04 - Section Rendering - Jewellery Design in ZBrush - Rendering Set up and Export
Preview
Lecture 05 - Section Rendering - Jewellery Design in ZBrush - ZBrush composite
Preview
Lecture 06 - Section Rendering - Jewellery Design in ZBrush - ZBrush 2 Photoshop file
Preview
Lecture 07 - Section Rendering - Jewellery Design in ZBrush - Keyshot setup
Preview
Lecture 08 - Section Rendering - Jewellery Design in ZBrush - Keyshot Composite
Preview
Section Workshop and Help
Section Workshop Help - Calling Jewellers I need you!!
Section Workshop Help - Sizing your Stone
Section Workshop Help - Creating Materials in ZBrush
Section Workshop Help - Adding to the light box create a library
Section Workshop Help - Controlling Curve Brushes
Section Workshop Help - Help with Measuring and Transpose line
Section Workshop Help - Help with mirroring on two axises
Section Workshop Help - Micromeshes and there use
Section Workshop Help - Adding Hall Marks
Section Workshop Help - Creating a grid for working to
Section Workshop Help - Locating or Copying your configuration files in ZBrush 2019
Section Workshop Help - Creating and alpha from geometry
Section Workshop Help - Controlling and using Flat UV for sculpting in ZBrush 2020
Section Workshop Help - ZBrush Controlling a slice and an edge loop in ZBrush
Section Workshop Help - Double band ring in ZBrush
BONUS Udemy Modules - Mini Projects
Introduction to this section BONUS Udemy Modules - Mini Projects
Preview
Lecture 1 - Jewellery Design - Eleven Ring: Introduction
Lecture 2 - Jewellery Design - Eleven Ring: Creating our alpha for text and looking at material specification
Lecture 3 - Jewellery Design - Eleven Ring: Creating our Ring Base method 1 Boolian
Lecture 4 - Jewellery Design - Eleven Ring: Creating the Ring Base Topology ZRemesher
Lecture 5 - Jewellery Design - Eleven Ring: Using 3D Snapshot and getting the curve
Lecture 6 - Jewellery Design - Eleven Ring: Final Boolian and Extraction Method with Deformers
Lecture 7 - Jewellery Design - Eleven Ring: Base Mesh Version 2
Lecture 1 - Jewellery Design - Surf Board Pendant: Introduction
Lecture 2 - Jewellery Design - Surf Board Pendant: Reference Gathering
Lecture 3 - Jewellery Design - Surf Board Pendant: Project image to plane
Lecture 4 - Jewellery Design - Surf Board Pendant: Basic box modelling
Lecture 5 - Jewellery Design - Surf Board Pendant: Scale master and adding material depth ZModellor
Lecture 6 - Jewellery Design - Surf Board Pendant: Adjusting and adding a rail
Lecture 7 - Jewellery Design - Surf Board Pendant: Adding creases and loops
Lecture 8 - Jewellery Design - Surf Board Pendant: Deformer adjustments
Lecture 9 - Jewellery Design - Surf Board Pendant: Creating the cross
Lecture 10 - Jewellery Design - Surf Board Pendant: Adding the hole and pole
Lecture 11 - Jewellery Design - Surf Board Pendant: Finalising and uploading to Shapeways
Lecture 12 - Jewellery Design - Surf Board Pendant: Variation cross and ellipse
Lecture 13 - Jewellery Design - Surf Board Pendant: Nano meshes basics
Lecture 14 - Jewellery Design - Surf Board Pendant: Applying the Nano Mesh and Finishing
Lecture 1 - Jewellery Design - Dragonfly Pendant: Introduction
Lecture 2 - Jewellery Design - Dragonfly Pendant: Reference gathering and thoughts
Lecture 3 - Jewellery Design - Dragonfly Pendant: Planning our wire
Lecture 4 - Jewellery Design - Dragonfly Pendant: Base mesh body and wings
Lecture 5 - Jewellery Design - Dragonfly Pendant: Retopologising wings and merging parts
Lecture 6 - Jewellery Design - Dragonfly Pendant: Adding the head
Lecture 7 - Jewellery Design - Dragonfly Pendant: Scaling our scene
Lecture 8 - Jewellery Design - Dragonfly Pendant: Insert and curve on surface brushes
Lecture 9 - Jewellery Design - Dragonfly Pendant: Tri insert brush and set up
Lecture 10 - Jewellery Design - Dragonfly Pendant: Dynamesh preparation for our curve
Lecture 11 - Jewellery Design - Dragonfly Pendant: Creating our frame
Lecture 12 - Jewellery Design - Dragonfly Pendant: Adding body detailing
Lecture 13 - Jewellery Design - Dragonfly Pendant: Boolian and uploading to Shapeways
ZBrush Jewellery Design Complete Course Reference Syllabus with Quicklinks
Complete Course Content and Quick Links!!!
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