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Jewellery Design in ZBrush Next Generation Techniques - introduction and Downloads for Sections 1 to 6
3 Lessons -
Section 1 - Jewellery Design in ZBrush - Understanding Scaling and Setting up Base Ring File
6 Lessons-
PreviewSection 1 - Overview of this section
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StartLecture 1 - Section 1 - Jewellery Design in ZBrush - Introduction to the course and section 1
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StartLecture 2 - Section 1 - Jewellery Design in ZBrush - Default ZBrush unit size
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StartLecture 3 - Section 1 - Jewellery Design in ZBrush - Creating a ring base and preparation
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StartLecture 4 - Section 1 - Jewellery Design in ZBrush - Creating Mandrills for the hole for our ring
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StartLecture 5 - Section 1 - Jewellery Design in ZBrush - Quick Guide to a Boolian Subtraction
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Section 2 - Jewellery Design in ZBrush - Working with Boolians and Cleaning the resulting mesh
6 Lessons-
PreviewSection 2 - Overview of this section
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StartLecture 1 - Section 2 - Creating different ring bases with ZModeler
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StartLecture 2 - Section 2 - Boolian with ZRemesh for clean topology
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StartLecture 3 - Section 2 - Helper cubes and ZModeler brush
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StartLecture 4 - Section 2 - Creating a 0.25 cage
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StartLecture 5 - Section 2 - Boolian UMesh to dynamesh
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Section 3 - Jewellery Design in ZBrush - Brushes and Control inside ZBrush
13 Lessons-
PreviewSection 3 - Overview of this section
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StartLecture 1 - Section 3 - Brush Introduction
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StartLecture 2 - Section 3 - A simple Insert brush
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StartLecture 3 - Section 3 - Cube Insert turned into a curve on surface brush
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StartLecture 4 - Section 3 - Looking at curve fall offs
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StartLecture 5 - Section 3 - Lets create a new curve on surface brush
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StartLecture 6 - Section 3 - Depth for brushes and applying to the ring base
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StartLecture 7 - Section 3 - Deleting the surface we applied the brush to and creasing and its effect
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StartLecture 8 - Section 3 - Using Arrays for repeating patterns
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StartLecture 9 - Section 3 - Box Modelling Brush with ZModeler Brush
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StartLecture 10 - Section 3 - Hand re topology brush method
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StartLecture 11 - Section 3 - Adding UVs to a curve on surface brush for mapping patterns
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StartLecture 12 - Section 3 - Creating an Insert Brush the turtle and scaling with Gizmo trick
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Section 4 - Jewellery Design in ZBrush - Extraction techniques
7 Lessons-
PreviewSection 4 - Overview of this section
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StartLecture 1 - Section 4 - Masking using symmetry and doing a quick extraction
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StartLecture 2 - Section 4 - Use masking to create polygroups
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StartLecture 3 - Section 4 - Using ZRemesher to clean up extractions and flow with the topology
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StartLecture 4 - Section 4 - Creating extractions fro UVs lets do it
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StartLecture 5 - Section 4 - Using Photoshop for our UVs
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StartLecture 6 - Section 4 - End of extractions section thoughts
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Section 5 - Jewellery Design in ZBrush - Hand sculpting detail with control
10 Lessons-
PreviewSection 5 - Overview of this section
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StartLecture 1 - Section 5 - Introduction to the Turtle section
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StartLecture 2 - Section 5 - Sculpting our Turtle using Dynamesh Part 1
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StartLecture 3 - Section 5 - Sculpting our Turtle using Dynamesh Part 2
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StartLecture 4 - Section 5 - Sculpting our Turtle using Dynamesh Part 3
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StartLecture 6 - Section 5 - Sculpting our Turtle using Dynamesh Part 4
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StartLecture 7 - Section 5 - Finishing the turtle and adding the eye to the tool Part 5
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StartLecture 8 - Section 5 - High to Low Poly Conversion method 1
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StartLecture 9 - Section 5 - High to Low poly conversion with polygroups method 2
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StartLecture 10 - Section 5 - High to Low Hand Poly Conversion and Extractions method 3
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Section 6 - Jewellery Design in ZBrush - Controlling Hand Detailing
15 Lessons-
PreviewSection 6 - Overview of this section
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StartLecture 1 - Section 6 - Introduction to this section on layer controls in ZBrush
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StartLecture 2 - Section 6 - Creating UVs and Height Cages
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StartLecture 3 - Section 6 - Morph targets and creating a cavity map from UVs
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StartLecture 4 - Section 6 - Morph targets, Cavity map cleanup and Minimum specs for silver
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StartLecture 5 - Section 6 - Advanced creating inner and outer cage
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StartLecture 6 - Section 6 - Layers controls and masking from Cavity Maps
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StartLecture 7 - Section 6 - Finishing our layer controls
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StartLecture 8 - Section 6 - Model cleanup and baking our layers
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StartLecture 9 - Section 6 - Neclace loop and bringing the model together
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StartLecture 10 - Section 6 - Making a hollow model and save money on prints
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StartLecture 11 - Section 6 - Making a hollow model with the Dynamesh method
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StartLecture 12 - Section 6 - Making a hollow model with Extractions
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StartLecture 13 - Section 6 - Problem fixing meshes for upload
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StartLecture 14 - Section 6 - Recap and look ahead
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Section 7 - Jewellery Design in ZBrush - Custom Ring 1 - The Fish Ring
19 Lessons-
PreviewSection 7 - Overview of this section
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StartLecture 1 - Section 7 - Creating the ring base and remeshing
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StartLecture 2 - Section 7 - Adding a top part of the ring
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StartLecture 3 - Section 7 - Adding poly groups and edgeloops
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StartLecture 4 - Section 7 - Creating UVs for our ring base
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StartLecture 5 - Section 7 - Creating and applying the new map and generating extractions from it
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StartLecture 6 - Section 7 - Creating and applying an array
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StartLecture 7 - Section 7 - Adding extra boolian subtractions
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StartLecture 8 - Section 7 - Sculpting the fish part 1
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StartLecture 9 - Section 7 - Sculpting the fish part 2
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StartLecture 10 - Section 7 - Creating a low poly of the fish and project detail
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StartLecture 11- Section 7 - Setting up polygroups for the fish
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StartLecture 12 - Section 7 - Creating our UVs for the fish
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StartLecture 13 - Section 7 - Online tillable textures
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StartLecture 14 - Section 7 - Using Photoshop to create a texture for our scales tileable
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StartLecture 15 - Section 7 - Creating a mesh extraction from the UVs
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StartLecture 16 - Section 7 - Adding final details and cleanup
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StartLecture 17 - Section 7 - FInal boolian mesh
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StartLecture 18 - Section 7 - Hollow out our model and export
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Section 9 - Jewellery Design in ZBrush - Tomas Wittelsbach Style Ring for a Hand Crafted feel
14 Lessons-
PreviewSection 9 - Overview of this section
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StartLecture 1 - Section 9 - Introduction and downloads
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StartLecture 2 - Section 9 - Creating the Base mesh and 7 mm stone
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StartLecture 3 - Section 9 - Adding resolution to the base mesh and tapering the shape
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StartLecture 4 - Section 9 - Creating our ring setting
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StartLecture 5 - Section 9 - Setting the ring up for sculpting
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StartLecture 6 - Section 9 - Boolian subtract our Ring and Mask inflation's for decoration
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StartLecture 7 - Section 9 - Continuing the long process of detailing
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StartLecture 8 - Section 9 - Adding extra detail with masking and cleanup
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StartLecture 9 - Section 9 - Creating the low res version
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StartLecture 10 - Section 9 - Layer Controls
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StartLecture 11 - Section 9 - Final Checks and Hollowing
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StartLecture 12 - Section 9 - Decimation and Upload
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StartLecture 13 - Section 9 - Variation with same base mesh
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Section 10 - Jewellery Design in ZBrush - Stone Fitting and Development
14 Lessons-
PreviewSection 10 - Overview of this section
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StartLecture 1 - Section 10 - Stone fitting introduction
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StartLecture 2 - Section 10 - Inspiration and Reference
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StartLecture 3 - Section 10 - 16.5mm Ring Base
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StartLecture 4 - Section 10 - Ring Shape Adjustment and scalemaster tip
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StartLecture 5 - Section 10 - Even Ridges and Bevelling our Ring
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StartLecture 6 - Section 10 - Sizing our Diamond and Creating the Side Arms
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StartLecture 7 - Section 10 - Resetting Symmetry and Creating our Chevrons
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StartLecture 8 - Section 10 - Gizmo Distortions Deformers
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StartLecture 9 - Section 10 - Finishing the Prongs
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StartLecture 10 - Section 10 - Chevron Array and Claws
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StartLecture 11 - Section 10 - Finishing the setting and dynameshing
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StartLecture 12 - Section 10 - Decimation and render
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StartLecture 13 - Section 11 - Stone fitting introduction and reference
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Section 11 - Jewellery Design in ZBrush - Basic stone settings
19 Lessons-
PreviewSection 11 - Overview of this section
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StartLecture 1 - Section 11 - Base ring and stone creation
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StartLecture 2 - Section 11 - Stone setting base
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StartLecture 3 - Section 11 - Prongs or Claws
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StartLecture 4 - Section 11 - The Power of Arrays
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StartLecture 5 - Section 11 - Different Size prong setting
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StartLecture 6 - Section 11 - Different shaped prongs easy!
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StartLecture 7 - Section 11 - Creating the setting mesh
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StartLecture 8 - Section 11 - Stone sizing angles
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StartLecture 9 - Section 11 - Creating the Bezel or support cushion
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StartLecture 10 - Section 11 - Creating the new claws or prongs
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StartLecture 11 - Section 11 - The Claw array
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StartLecture 12- Section 11 - Let boolian our setting for the diamond
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StartLecture 13 - Section 11 - Shaping our base ring part 1
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StartLecture 14 - Section 11 - Shaping our base ring part 2
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StartLecture 15 - Section 11 - Curve on Surface detailing
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StartLecture 16 - Section 11 - Finalising our Ring
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StartLecture 17 - Section 11 - Final Mesh and Resizing
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StartLecture 18 - Section 11 - Section wrap up
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Section 12 - Jewellery Design in ZBrush - UV and Alphas
21 Lessons-
PreviewSection 12 - Overview of this section
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StartLecture 1 - Section 12 - Introduction to Alphas and there uses in ZBrush
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StartLecture 2 - Section 12 - Setting our UVs
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StartLecture 3 - Section 12 - Exporting our UV maps
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StartLecture 4 - Section 12 - Creating Alphas from UVs for Extractions
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StartLecture 5 - Section 12 - Creating Alphas from UVs for Extractions part 2
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StartLecture 6 - Section 12 - Using our UVs and Registering multiple maps
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StartLecture 7 - Section 12 - Creating custom Designs for Use in ZBrush as Alphas
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StartLecture 8 - Section 12 - Applying our custom design as an Alpha
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StartLecture 9 - Section 12 - Mirroring and Polygrouping splits
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StartLecture 10 - Section 12 - Creating UV guides for easier positioning
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StartLecture 11 - Section 12 - Using Surface noise and repeating patterns with UVs and Extractions
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StartLecture 12 - Section 12 - Bonus using extractions for Boolian operations
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StartLecture 13 - Section 12 - Understanding Alphas and Grey Scales
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StartLecture 14 - Section 12 - What we are doing with Alphas
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StartLecture 15 - Section 12 - Applying our alpha as a brush
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StartLecture 16 - Section 12 - Applying our alpha as a mask
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StartLecture 17 - Section 12 - Different gradient effect for brushes and masks using alphas
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StartLecture 18 - Section 12 - Making alphas in ZBrush and storing them
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StartLecture 19 - Section 12 - Finalising our ring
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StartLecture 20 - Section 12 - Possible boolian probelms and fixes plus shelling
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Section 13 - Jewellery Design in ZBrush - Fun Quick Pendant! - Lets take a break from all this knowledge and just have fun!!
9 Lessons-
PreviewSection 13 - Overview of this section
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StartLecture 1 - Section 13 - Intro to Sun Mandala and setting up the Bevel and Guides
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StartLecture 2 - Section 13 - Inner and Outer Rings
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StartLecture 3 - Section 13 - Creating the Sun Tips with Arrays
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StartLecture 4 - Section 13 - Detailing with Arrays
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StartLecture 5 - Section 13 - Cleaning Up the Central Rings
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StartLecture 6 - Section 13 - Adding Ebellishments
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StartLecture 7 - Section 13 - Final Preparation Work
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StartLecture 8 - Section 13 - Final Boolian with a variation
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Section 14 - Jewellery Design in ZBrush 2019 - Stone Setting Part 2 - Multiple Stone Setting techniques
5 Lessons-
PreviewSection 14 - Overview of this section
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StartLecture 1 - Section 14 - Introduction and the base mesh creation plus downloads
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StartLecture 2 - Section 14 - Setting up our setting for 1mm diamond
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StartLecture 3 - Section 14 - Our first single row of diamonds
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StartLecture 4 - Section 14 - Three rows of diamonds
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Section 15 - Jewellery Design in ZBrush - Stone Setting Part 3 - Multiple Stone Setting techniques on irregular rings
9 Lessons-
PreviewSection 15 - Overview of this section
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StartLecture 1 - Section 15 - Intro and base creation irregular ring shape and stone setting
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StartLecture 2 - Section 15 - Base shape and planning
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StartLecture 3 - Section 15 - Adding ridges and stone import
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StartLecture 4 - Section 15 - Problems with arrays and 1mm Stone setting
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StartLecture 5 - Section 15 - Our Approach to getting insert brushes to a certain size
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StartLecture 6 - Section 15 - Setting our insert brush to the exact size using IMM Draw Size
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StartLecture 7 - Section 15 - Setting the Size for our Curve on Surface Brush
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StartLecture 8 - Section 15 - Finishing the ring
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Section 16 - Jewellery Design in ZBrush - Bend Arc Deformers - Using Deformers and Pie to wrap or roll a ring
13 Lessons-
PreviewSection 16 - Overview of this section
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StartLecture 1 - Section 16 - Bend Arc Deformers - Introduction and quick demo
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StartLecture 2 - Section 16 - Bend Arc Deformers - Working out the size for deformation around the arc
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StartLecture 3 - Section 16 - Bend Arc Deformers - Calculating the length
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StartLecture 4 - Section 16 - Bend Arc Deformers - Getting the right length
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StartLecture 5 - Section 16 - Bend Arc Deformers -Fresh recap!
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StartLecture 6 - Section 16 - Bend Arc Deformers - Creating variant base meshes
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StartLecture 7 - Section 16 - Bend Arc Deformers - Creating variants and accepting them
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StartLecture 8 - Section 16 - Bend Arc Deformers - Special rope variant
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StartLecture 9 - Section 16 - Bend Arc Deformers - Modifying the variant
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StartLecture 10 - Section 16 - Bend Arc Deformers - UV and creating a UV Map to create an alpha
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StartLecture 11 - Section 16 - Bend Arc Deformers - Extracting from the alpha and forming the ring
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StartLecture 12 - Section 16 - Bend Arc Deformers - Potential problems and Ideas
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Section 17 - Jewellery Design in ZBrush - Working from a 2D design
17 Lessons-
PreviewSection 17 - Overview of this section
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StartLecture 1 - Section 17 - Looking at the reference images and thinking about modelling it
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StartLecture 2 - Section 17 - Lets create the ring base mesh using techniques we have already used before
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StartLecture 3 - Section 17 - Finishing our ring base and refining
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StartLecture 4 - Section 17 - Blocking in side pieces and top stone
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StartLecture 5 - Section 17 - Blocking the leaf
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StartLecture 6 - Section 17 - Curving the leaf
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StartLecture 7 - Section 17 - Top centre of the crown
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StartLecture 8 - Section 17 - Top centre crown stone
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StartLecture 9 - Section 17 - Side Stone Setting
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StartLecture 10 - Section 17 - Fixing the side ridges
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StartLecture 11 - Section 17 - Side Ridges part 2
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StartLecture 12 - Section 17 - Arrays with balls
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StartLecture 13 - Section 17 - Top stone Bezel and Side placements
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StartLecture 14 - Section 17 - Symmetry and Tweaks
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StartLecture 15 - Section 17 - Finishing the Ring
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StartLecture 16 - Section 17 - The Boolian and the Shell
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Section 18 - Jewellery Design in ZBrush - Using Nanomesh for stone setting and design
13 Lessons-
PreviewSection 18 - Overview of this section
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StartLecture 1 - Section 18 - Introduction to Nanomeshes
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StartLecture 2 - Section 18 - Creating your first nano brush
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StartLecture 3 - Section 18 - Using zremesh guides to control topological flow for nanomeshes
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StartLecture 4 - Section 18 - Using a flat plane as a curve brush to position the nanomesh
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StartLecture 5 - Section 18 - Using ZProject to suck to the geometry that is underlying
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StartLecture 6 - Section 18 - Setting up our base ring components for nanomesh
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StartLecture 7 - Section 18 - Creating our wave ring
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StartLecture 8 - Section 18 - Creating our nanomesh poly group from zremesher
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StartLecture 9 - Section 18 - Nanomesh insertion at size from poly group from zremesher
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StartLecture 10 - Section 18 - Using the plane on surface for diamond position
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StartLecture 11 - Section 18 - Generating edges from the base plane placement object
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StartLecture 12 - Section 18 - Playing with nanomesh as a pattern maker
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Section 19 - Jewellery Design in ZBrush - Subtracting material from a ring
7 Lessons-
PreviewSection 19 - Overview of this section
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StartLecture 1 - Section 19 - Creating our ring base
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StartLecture 2 - Section 19 - Pattern 1 using masking and extractions
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StartLecture 3 - Section 19 - Snap shot 3d for patterns
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StartLecture 4 - Section 19 - Intersection Masker extraction method
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StartLecture 5 - Section 19 - How insert brushes can help us
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StartLecture 6 - Section 19 - Using curve on surface brushes for subtractions
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Section 20 - Jewellery Design in ZBrush - Creating a Snake Ring
23 Lessons-
PreviewSection 20 - Overview of this section
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StartLecture 1 - Section 20 - Introduction to the Snake Ring Course
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StartLecture 2 - Section 20 - A look at a basic Snake Base Mesh
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StartLecture 3 - Section 20 - Creating the Base Snake Mesh
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StartLecture 4 - Section 20 - Creating the Base Snake Mesh UVs
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StartLecture 5 - Section 20 - Detailing the high Basemesh
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StartLecture 6 - Section 20 - Testing the brush
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StartLecture 7 - Section 20 - Walk through at higher resolution
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StartLecture 8 - Section 20 - Tests for hood using the same curve method
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StartLecture 9 - Section 20 - Setting up our base ring
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StartLecture 10 - Section 20 - Creating the surface for the snake and UV problems
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StartLecture 11 - Section 20 - Using our snake curve brush
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StartLecture 12 - Section 20 - Detailing and creating our displacement map
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StartLecture 13 - Section 20 - Adding the jaw
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StartLecture 14 - Section 20 - The hood
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StartLecture 15 - Section 20 - Mirroring pieces
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StartLecture 16 - Section 20 - Boolian the parts
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StartLecture 17 - Section 20 - Creating a low rez snake and projecting
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StartLecture 18 - Section 20 - A closer look at curve brushes and insert brushes
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StartLecture 19 - Section 20 - Understanding vector displacement brushes
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StartLecture 20 - Section 20 - Refining the base ring shape and intersections
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StartLecture 21 - Section 20 - Detail to ring base
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StartLecture 22 - Section 20 - Finishing our Project
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Section 21 - Jewellery Design in ZBrush - Working with Scrolls and the Frog Ring
35 Lessons-
PreviewSection 21 - Overview of this section
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StartLecture 1 - Section 21 - Introductions to Scroll and Pattern generation the Frog Ring
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StartLecture 2 - Section 21 - The principal and topology brush
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StartLecture 3 - Section 21 - Hand Sculpting scrolls
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StartLecture 4 - Section 21 - Topological Flow
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StartLecture 5 - Section 21 - ZSpheres retoology method
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StartLecture 6 - Section 21 - Setting up a reference plane
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StartLecture 7 - Section 21 - Mix and and the flexibility of ZBrush and why low resolutions versions
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StartLecture 8 - Section 21 - Planning our scrolls
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StartLecture 9 - Section 21 - Our base Scroll part 1
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StartLecture 10 - Section 21 - Our base Scroll part 2
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StartLecture 11 - Section 21 - Our base Scroll part 3
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StartLecture 12 - Section 21 - Our base Scroll part 4
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StartLecture 13 - Section 21 - Our base Scroll part 5
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StartLecture 14 - Section 21 - Our base Scroll part 6
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StartLecture 15 - Section 21 - Our base Scroll part 7
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StartLecture 16 - Section 21 - Geometry from Alphas
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StartLecture 17 - Section 21 - Improving an image for mesh from alpha
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StartLecture 18 - Section 21 - 8 bit and 16 bit quality
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StartLecture 19 - Section 21 - Controlling the alpha to mesh part 1
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StartLecture 20 - Section 21 - Controlling the alpha to mesh part 2
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StartLecture 21 - Section 21 - Creating a scroll pattern insert brush
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StartLecture 22 - Section 21 - Lilly Pad Base Mesh
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StartLecture 23 - Section 21 - Creating the Lilly vine brush
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StartLecture 24 - Section 21 - Detailing the Lilly pad and adding the ring Base
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StartLecture 25 - Section 21 - Adding the vines
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StartLecture 26 - Section 21 - Pitfalls of size falloff with curve on surface brushes
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StartLecture 27 - Section 21 - Adjusting the vine for 19mm and adding extra lillypads-part1
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StartLecture 28 - Section 21 - Adding Details and using Dynamesh
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StartLecture 29 - Section 21 - Creating base mesh methods analysed
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StartLecture 30 - Section 21 - Frog base with zspheres
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StartLecture 31 - Section 21 - Quick pose
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StartLecture 32 - Section 21 - Refining our Frog
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StartLecture 33 - Section 21 - Finishing our Frog
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StartLecture 34 - Section 21 - Using our earlier scrolls to create a simple ring a quick explanation
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Section 22 - Jewellery Design in ZBrush - Wire wrapping explored
10 Lessons-
PreviewSection 22 - Overview of this section
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StartLecture 1 - Section 22 - Wire Wrapping Introduction
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StartLecture 2 - Section 22 - Wire Wrapping Basic 1
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StartLecture 3 - Section 22 - Turning the Basic wrap into a curve on surface brush
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StartLecture 4 - Section 22 - Wire Wrapping - Facing welds inwards
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StartLecture 5 - Section 22 - Variations part 1
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StartLecture 6 - Section 22 - Variations part 2
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StartLecture 7 - Section 22 - Basicbase pendent shape
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StartLecture 8 - Section 22 - Wire Wrapping - adding our wire
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StartLecture 9 - Section 22 - Wire Wrapping - finishing our wrap
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Section 23 - Jewellery Design in ZBrush - Primitive Projections
6 Lessons-
PreviewSection 23 - Overview of this section
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StartLecture 1 - Section 23 - Project Primitive Setup
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StartLecture 2 - Section 23 - Project Primitive Part 1
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StartLecture 3 - Section 23 - Project Primitive Part 2
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StartLecture 4 - Section 23 - Project Primitive bezel setting
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StartLecture 5 - Section 23 - Signet Ring Pipeline
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Section 24 - Jewellery Design in ZBrush - Sculptris Pro
6 Lessons-
PreviewSection 24 - Overview of this section
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StartLecture 1 - Section 24 - Sculptris Pro Introduction
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StartLecture 2 - Section 24 - Sculptris Pro Info from Pixologic
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StartLecture 3 - Section 24 - Sculptris Pro in action tenticle
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StartLecture 4 - Section 24 - Skullring Preparation
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StartLecture 5 - Section 24 - Skullring with Sculptris
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Section 25 - Jewellery Design in ZBrush - Sea Horse Pendant
12 Lessons-
PreviewSection 25 - Overview of this section
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StartLecture 1 - Section 25 - Sea Horse Set up and intro
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StartLecture 2 - Section 25 - Sea Horse base and form
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StartLecture 3 - Section 25 - Sea Horse detailing
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StartLecture 4 - Section 25 - Sea Horse detailing
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StartLecture 5 - Section 25 - Sea Horse detailing
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StartLecture 6 - Section 25 - Sea Horse detailing
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StartLecture 7 - Section 25 - Finishing the sea horse
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StartLecture 8 - Section 25 - A Heart Variation - BONUS
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StartLecture 9 - Section 25 - A Heart Variation Finishing Off - BONUS
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StartLecture 10 - Section 25 - Speed Sculpting a Bird
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StartLecture 11 - Section 25 - Bird Pendant speed sculpt
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Section 26 - Jewellery Design in ZBrush - Wires and Knots
10 Lessons-
PreviewSection 26 - Overview of this section
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StartLecture 1 - Section 26 - Setting up our base
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StartLecture 2 - Section 26 - Setting up our loop spiral
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StartLecture 3 - Section 26 - Modifying our curve
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StartLecture 4 - Section 26 - Tricky wrapping planes
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StartLecture 5 - Section 26 - The wrap part 1
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StartLecture 6 - Section 26 - The wrap part 2
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StartLecture 7 - Section 26 - Loading our helper curve and resizing to 3mm
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StartLecture 8 - Section 26 - Lettering
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StartLecture 9 - Section 26 - Zsphere helper curve
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Section 27 - Jewellery Design in ZBrush - Custom Ring with inset
15 Lessons-
PreviewSection 27 - Overview of this section
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StartLecture 1 - Section 27 - Introduction to the ring
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StartLecture 2 - Section 27 - Setup
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StartLecture 3 - Section 27 - Checking Distortion
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StartLecture 4 - Section 27 - Stones and Setting bezel
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StartLecture 5 - Section 27 - Top Stones and Setting bezel
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StartLecture 6 - Section 27 - Adding the snake base
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StartLecture 7 - Section 27 - Adding the side stones
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StartLecture 8 - Section 27 - Bending the ring
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StartLecture 9 - Section 27 - The build part 1
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StartLecture 10 - Section 27 - Re centre the ring
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StartLecture 11 - Section 27 - Adjusting the snake
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StartLecture 12 - Section 27 - Sculpting the snake
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StartLecture 13 - Section 27 - Creating the mesh finishing the ring
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StartLecture 14 - Section 27 - Another Approach
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Section 29 - Jewellery Design in ZBrush - Inserts and Boolians
7 Lessons-
PreviewSection 29 - Overview of this section
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StartLecture 1 - Section 29 - Custom ring set up
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StartLecture 2 - Section 29 - Boolian 1 set up
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StartLecture 3 - Section 29 - Boolian 2 set up
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StartLecture 4 - Section 29 - Boolian 3 set up
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StartLecture 5 - Section 29 - Adding the triangle cut out
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StartLecture 6 - Section 29 - Final Mesh
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Section 30 - Jewellery Design in ZBrush - Enamling Koi Ring Organic Scultpting
20 Lessons-
PreviewSection 30 - Overview of this section
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StartLecture 1 - Section 30 - Koi RIng Intro
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StartLecture 2 - Section 30 - Koi RIng base part 1
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StartLecture 3 - Section 30 - Koi RIng base breakup part 2
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StartLecture 4 - Section 30 - Koi RIng base Merge and Split for base shaping
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StartLecture 5 - Section 30 - Koi RIng Remeshing
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StartLecture 6 - Section 30 - Koi RIng edge loops and panel loops
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StartLecture 7 - Section 30 - Koi RIng edge loops and panel loops
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StartLecture 8 - Section 30 - Koi RIng the head
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StartLecture 9 - Section 30 - Koi RIng the Pectral Fins
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StartLecture 10 - Section 30 - Koi RIng finishing the fins
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StartLecture 11 - Section 30 - Koi RIng base ring
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StartLecture 12 - Section 30 - Koi RIng position the fish and the base ring
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StartLecture 13 - Section 30 - Koi RIng lillyleaf
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StartLecture 14 - Section 30 - Koi RIng lilly array
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StartLecture 15 - Section 30 - Koi RIng lilly array
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StartLecture 16 - Section 30 - Koi RIng Seaweed decimate
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StartLecture 17 - Section 30 - Koi RIng bonus new band flat panel technique
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StartLecture 18 - Section 30 - Koi RIng creating the scroll band
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StartLecture 19 - Section 30 - Koi RIng finishing the scroll ring band
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Section 32 - Jewellery Design in ZBrush - The Ghost Rider Ring - Patterns and Hand Sculpting
17 Lessons-
PreviewSection 32 - Overview of this section
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StartLecture 1 - Section 32 - Ghost Rider Introduction
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StartLecture 2 - Section 32 - Ghost Rider setting up the base assets
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StartLecture 3 - Section 32 - Ghost Rider cheating using a skull tool from a tool
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StartLecture 4 - Section 32 - Ghost Rider Skull part 1 base
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StartLecture 5 - Section 32 - Ghost Rider Skull part 2 base
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StartLecture 6 - Section 32 - Ghost Rider Skull part 3
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StartLecture 7 - Section 32 - Ghost Rider teeth
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StartLecture 8 - Section 32 - Ghost Rider Chin Link
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StartLecture 9 - Section 32 - Ghost Rider Spike
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StartLecture 10 - Section 32 - Ghost Rider Flame set up
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StartLecture 11 - Section 32 - Ghost Rider Flame brush
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StartLecture 12 - Section 32 - Ghost Rider ring adaption
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StartLecture 13 - Section 32 - Ghost Rider Checking and interpenetration
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StartLecture 14 - Section 32 - Ghost Rider Depth Chain Links
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StartLecture 15 - Section 32 - Ghost Rider finishing touches
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StartLecture 16 - Section 32 - Ghost Rider finishing touches and decimation
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Section 34 - Jewellery Design in ZBrush - Tattoo Pendant - Working from an image
7 Lessons-
StartLecture 1 - Section 34 - Tattoo Pendant set up
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StartLecture 2 - Section 34 - Tattoo Pendant set up part 2
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StartLecture 3 - Section 34 - Tattoo Pendant retopologise
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StartLecture 4 - Section 34 - Tattoo Pendant clean up and thicken
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StartLecture 5 - Section 34 - Tattoo Pendant ZModellor
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StartLecture 6 - Section 34 - Tattoo Pendant modifying the butterfly
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StartLecture 7 - Section 35 - Tattoo Pendant finishing off
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Section 35 - Jewellery Design in ZBrush - Adapting an STL file and working with Sculptris
3 Lessons -
Section 36 - Using SVG files for mesh Creation
8 Lessons-
PreviewIntroduction to Section 36
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StartLecture 1 - Explanation
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StartLecture 2 - the Square SVG
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StartLecture 3 - Playing with shapes
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StartLecture 4 - Compounding Shapes
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StartLecture 5 - Bringing in a ring pattern
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StartLecture 6 - Bringingin it all togehter and registering
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StartLecture 7 - Creating Alphas from Illustrator
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Section 37 - Egyptian Designs
40 Lessons-
PreviewSection 37 - Introduction to Egyptian Designs
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StartLecture 1 - Reference for Egyptian Icons
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StartLecture 2 - Mummy Female Base
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StartLecture 3 - Mummy Female pose
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StartLecture 4 - Mummy Female clean up
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StartLecture 5 - Preparing the Skeleton
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StartLecture 6 - Preparing the Skull
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StartLecture 7 - Creating our base Jewellery
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StartLecture 8 - Understanding resolution in zbrush
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StartLecture 9 - Checking the base mesh proportions
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StartLecture 10 - Scaling and controlling size
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StartLecture 11 - Helper Cubes and Templates
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StartLecture 12 - Designing for edgeflow and loops
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StartLecture 13 - What are UVs and why do we use them
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StartLecture 14 - Creating our alphas for extractions
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StartLecture 15 - Creating a Scarab insert from the Alpha
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StartLecture 16 - More extractions
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StartLecture 17 - Growing and shrinking masks for extractions
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StartLecture 18 - Creating our Insert brushes
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StartLecture 19 - Creating our Glyph Insert brushes
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StartLecture 20 - Quick look at variations and curve on surface
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StartLecture 21 - Setting up out Cross and Dog tag
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StartLecture 22 - proportions for cross and figure
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StartLecture 23 - Creating an Alpha from tool and Cleanup for undercuts
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StartLecture 24 - Working on the mummy the primary feature part 1
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StartLecture 25 - Working on the mummy the primary feature part 2
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StartLecture 26 - Organising our final file
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StartLecture 27 - Bringing it together
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StartLecture 28 - Creating splitters
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StartLecture 29 - Applying our inserts
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StartLecture 30 - FIxing erros with boolian meshes
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StartLecture 31 - Debriefing on what we have achieved
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StartLecture 32 - Creating the head Mask
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StartLecture 33 - FInishing the cross
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StartLecture 34 - Using UVs
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StartLecture 35 - Organinsing your work
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StartLecture 36 - Dogtagsetup
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StartLecture 37 - Finishing Dogtag
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StartLecture 38 - Recap on Naonomesh
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StartBONUS LECTURE - TImelapse of the Skeleton Pendant
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Rendering Section - Jewellery Design in ZBrush - Rendering from ZBrush and Keyshot
8 Lessons-
PreviewLecture 01 - Section Rendering - Jewellery Design in ZBrush - Rendering Introduction
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PreviewLecture 02 - Section Rendering - Jewellery Design in ZBrush - Materials and Lighting
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PreviewLecture 03 - Section Rendering - Jewellery Design in ZBrush - Document and Camera setup
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PreviewLecture 04 - Section Rendering - Jewellery Design in ZBrush - Rendering Set up and Export
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PreviewLecture 05 - Section Rendering - Jewellery Design in ZBrush - ZBrush composite
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PreviewLecture 06 - Section Rendering - Jewellery Design in ZBrush - ZBrush 2 Photoshop file
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PreviewLecture 07 - Section Rendering - Jewellery Design in ZBrush - Keyshot setup
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PreviewLecture 08 - Section Rendering - Jewellery Design in ZBrush - Keyshot Composite
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Section Workshop and Help
15 Lessons-
StartSection Workshop Help - Calling Jewellers I need you!!
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StartSection Workshop Help - Sizing your Stone
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StartSection Workshop Help - Creating Materials in ZBrush
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StartSection Workshop Help - Adding to the light box create a library
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StartSection Workshop Help - Controlling Curve Brushes
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StartSection Workshop Help - Help with Measuring and Transpose line
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StartSection Workshop Help - Help with mirroring on two axises
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StartSection Workshop Help - Micromeshes and there use
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StartSection Workshop Help - Adding Hall Marks
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StartSection Workshop Help - Creating a grid for working to
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StartSection Workshop Help - Locating or Copying your configuration files in ZBrush 2019
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StartSection Workshop Help - Creating and alpha from geometry
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StartSection Workshop Help - Controlling and using Flat UV for sculpting in ZBrush 2020
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StartSection Workshop Help - ZBrush Controlling a slice and an edge loop in ZBrush
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StartSection Workshop Help - Double band ring in ZBrush
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BONUS Udemy Modules - Mini Projects
35 Lessons-
PreviewIntroduction to this section BONUS Udemy Modules - Mini Projects
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StartLecture 1 - Jewellery Design - Eleven Ring: Introduction
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StartLecture 2 - Jewellery Design - Eleven Ring: Creating our alpha for text and looking at material specification
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StartLecture 3 - Jewellery Design - Eleven Ring: Creating our Ring Base method 1 Boolian
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StartLecture 4 - Jewellery Design - Eleven Ring: Creating the Ring Base Topology ZRemesher
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StartLecture 5 - Jewellery Design - Eleven Ring: Using 3D Snapshot and getting the curve
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StartLecture 6 - Jewellery Design - Eleven Ring: Final Boolian and Extraction Method with Deformers
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StartLecture 7 - Jewellery Design - Eleven Ring: Base Mesh Version 2
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StartLecture 1 - Jewellery Design - Surf Board Pendant: Introduction
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StartLecture 2 - Jewellery Design - Surf Board Pendant: Reference Gathering
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StartLecture 3 - Jewellery Design - Surf Board Pendant: Project image to plane
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StartLecture 4 - Jewellery Design - Surf Board Pendant: Basic box modelling
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StartLecture 5 - Jewellery Design - Surf Board Pendant: Scale master and adding material depth ZModellor
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StartLecture 6 - Jewellery Design - Surf Board Pendant: Adjusting and adding a rail
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StartLecture 7 - Jewellery Design - Surf Board Pendant: Adding creases and loops
-
StartLecture 8 - Jewellery Design - Surf Board Pendant: Deformer adjustments
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StartLecture 9 - Jewellery Design - Surf Board Pendant: Creating the cross
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StartLecture 10 - Jewellery Design - Surf Board Pendant: Adding the hole and pole
-
StartLecture 11 - Jewellery Design - Surf Board Pendant: Finalising and uploading to Shapeways
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StartLecture 12 - Jewellery Design - Surf Board Pendant: Variation cross and ellipse
-
StartLecture 13 - Jewellery Design - Surf Board Pendant: Nano meshes basics
-
StartLecture 14 - Jewellery Design - Surf Board Pendant: Applying the Nano Mesh and Finishing
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StartLecture 1 - Jewellery Design - Dragonfly Pendant: Introduction
-
StartLecture 2 - Jewellery Design - Dragonfly Pendant: Reference gathering and thoughts
-
StartLecture 3 - Jewellery Design - Dragonfly Pendant: Planning our wire
-
StartLecture 4 - Jewellery Design - Dragonfly Pendant: Base mesh body and wings
-
StartLecture 5 - Jewellery Design - Dragonfly Pendant: Retopologising wings and merging parts
-
StartLecture 6 - Jewellery Design - Dragonfly Pendant: Adding the head
-
StartLecture 7 - Jewellery Design - Dragonfly Pendant: Scaling our scene
-
StartLecture 8 - Jewellery Design - Dragonfly Pendant: Insert and curve on surface brushes
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StartLecture 9 - Jewellery Design - Dragonfly Pendant: Tri insert brush and set up
-
StartLecture 10 - Jewellery Design - Dragonfly Pendant: Dynamesh preparation for our curve
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StartLecture 11 - Jewellery Design - Dragonfly Pendant: Creating our frame
-
StartLecture 12 - Jewellery Design - Dragonfly Pendant: Adding body detailing
-
StartLecture 13 - Jewellery Design - Dragonfly Pendant: Boolian and uploading to Shapeways
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ZBrush Jewellery Design Complete Course Reference Syllabus with Quicklinks
1 Lesson-
StartComplete Course Content and Quick Links!!!
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