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Module 1: ZBrush Concept and Detailed Character Sculpting - The Course
177 Lessons-
Preview1: The reference
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Start2: The basics
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Start3: The basics 2 Dynamesh
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Start4: Blocking out the head
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Start5: Body Block in
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Start6: 8 Cannon character
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Start7: Reference and anatomy
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Start8: Block in finalisation
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Start9: Muscle or shape build up
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Start10: Body build up
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Start11: Combining parts
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Start12: Other ways to build a base
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Start13: Rebuilding the head timelapse
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Start14: Using an existing tool to create a head
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Start15: Using spotlight
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Start16: Adding more detail to our head
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Start17: Head refinement
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Start18: Creating basic hair
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Start19: Importing the head
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Start20: Reference
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Start21: Body adjustments
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Start22: Muscle definement 1
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Start23: Muscle definement 2
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Start24: Muscle definement 3
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Start25: Muscle definement 4
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Start26: Muscle definement 5
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Start27: Muscle definement 6
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Start28: Combining head
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Start29: FInishing the base body
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Start30: Photoshop concept
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Start31: Bodice base mesh
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Start32: Leather Pants Base mesh
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Start33: Glove extraction
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Start34: Body and breast armour base
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Start35: Boots refinements
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Start36: Base for Shoulder, Elbow and Knee armour
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Start37: Bodice refinement part 1
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Start38: Bodice refinement part 2
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Start39: Bodice laces and rivets
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Start40: Boot straps and Bodice seams
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Start41: Strap positioning
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Start42: Breast Armour part 1
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Start43: Breast Armour part 1
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Start44: The boot retop part 1
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Start45: The boot retop part 2
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Start46: The boot retop part 3
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Start47: Detailing the leather pants 1
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Start48: Detailing the leather pants 2
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Start49: Painting our eyes
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Start50: Chainmail Armour
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Start51: Micromesh arm armour
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Start52: Placing straps and Boot fur
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Start53: Boot fur
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Start54: Surface noise
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Start55: Glove mods
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Start56: Stiching
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Start57: Various modification
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Start58: Optimising meshes
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Start59: Deleting unused geometry
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Start60: Optimisation 1
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Start61: Optimisation 2
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Start62: Plate armour
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Start63: Brushes Zproject and Quads
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Start64: Creating insert brushes part 1
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Start65: Creating insert brushes part 2
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Start66: Creating insert brushes part 3
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Start67: Dragon Head insert brush
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Start68: Fine detailing the dragon head
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Start69: Adding teeth
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Start70: Multiple versions of the dragons head
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Start71: Alphas and inserts
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Start72: Saving your brush and alphas
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Start73: Applying your alphas
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Start74: Decorative noise alpha application
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Start75: UV our panel pieces part 1
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Start76: UV our panel pieces part 2
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Start77: Creating a tiling texture in ZBrush
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Start78: Another tiling method
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Start79: Redoing the Breast and body armour
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Start80: Retop with polypaint guide
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Start81: Breaking apart
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Start82: New Breastplate
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Start83: Define creases in the breast plate
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Start84: UV ours breast plate
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Start85: New chainmail
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Start86: Redo the arm micromesh
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Start87: Micromesh and boolian part 1
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Start88: Micromesh and boolian part 2
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Start89: Quading mesh extractions
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Start90: Adding Robe end front
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Start91: Retop robe
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Start92: Duplicate robe back
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Start93: Robe around neck
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Start94: Using Zproject
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Start95: Simple Creating braid
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Start96: Double braid
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Start97: Multi curve insert belt
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Start98: 2nd variation belt
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Start99: Beltbuckle and belt part 1
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Start100: Beltbuckle and belt part 2
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Start101: Beltbuckle and belt part 3
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Start102: Beltbuckle and belt part 4
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Start103: Braids and belt overview
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Start104: Joseph Drust Braid method
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Start105: Spear Part 1
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Start106: Spear Part 2
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Start107: Spear Part 3
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Start108: Dagger part 1
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Start109: Dagger part 2
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Start110: Dagger Handle
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Start111: Dagger hilt
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Start112: Dagger Handle decoration
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Start113: Mirror and symmetry problems
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Start114: Detailing the Hilt
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Start115: Handle decoration redo
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Start116: Redoing the Hilt
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Start117: Creating Amulets/Pendents part 1
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Start118: Creating Amulets/Pendents part 2
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Start119: Creating a simple design for the array part 1
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Start120: Using arrays
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Start121: Leather patch
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Start122: Stitch brush
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Start123: Positioning assets
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Start124: Boolian for our amulet
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Start125: Face Mask
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Start126: Reprojecting detail from other tools
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Start127: Boot Fur
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Start128: Deleting unused tools
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Start129: Checking tools for divisions
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Start130: Creating final Hair part 1
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Start131: Creating final Hair part 2
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Start132: Creating final Hair part 3
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Start133: Eyebrows
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Start134: Eye lashes
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Start135: Hair clip
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Start136: Chop sticks
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Start137: Boots and gloves
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Start138: Combining the spear
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Start139: Chain neclace
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Start140: Applying the chain
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Start141: Intergrate mask and hair
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Start142: Dagger scabbard
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Start143: Adding belt and placements
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Start144: Adding skin noise
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Start145: Braids for the hair options
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Start146: Adding a braid system
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Start147: Adding skin detailing part 1
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Start148: Adding skin detailing part 2
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Start149: Adding skin detailing part 3
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Start150: Transpose the basics
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Start151: Tools we will not pose
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Start152: Global changes with TPose
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Start153: Polygroups can help us
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Start154: Pose part 1
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Start155: Pose part 2
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Start156: Pose part 3
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Start157: Pose part 4
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Start158: Pose part 5
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Start159: Pose part 6
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Start160: Combining Subtools
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Start161: Posing the hand
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Start162: Using rigging ZSpheres part 1
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Start163: Rigging with TPOSE
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Start164: Knee buckles
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Start165: Adding the buckles and chains
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Start166: Extra armour panels part 1
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Start167: Extra armour panels part 1
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Start168: Freeze subdivs
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Start169: Adding Arm details
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Start170: The Harness
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Start171: Extra stuff
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Start172: Render Part 1
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Start173: Render Part 2
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Start174: Composite in Photoshop
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Start175: Keyshot render
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Start176: Keyshot render composite
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Start177: Creatinga base
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