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Module 1: ZBrush Concept and Detailed Character Sculpting Course
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Intro 1: Preview of the features of this course
Intro 2: The Hackers Guide
Intro 3: The Course
1: The reference
2: The basics
3: The basics 2 Dynamesh
4: Blocking out the head
5: Body Block in
6: 8 Cannon character
7: Reference and anatomy
8: Block in finalisation
9: Muscle or shape build up
10: Body build up
11: Combining parts
12: Other ways to build a base
13: Rebuilding the head timelapse
14: Using an existing tool to create a head
15: Using spotlight
16: Adding more detail to our head
17: Head refinement
18: Creating basic hair
19: Importing the head
20: Reference
21: Body adjustments
22: Muscle definement 1
23: Muscle definement 2
24: Muscle definement 3
25: Muscle definement 4
26: Muscle definement 5
27: Muscle definement 6
28: Combining head
29: FInishing the base body
30: Photoshop concept
31: Bodice base mesh
32: Leather Pants Base mesh
33: Glove extraction
34: Body and breast armour base
35: Boots refinements
36: Base for Shoulder, Elbow and Knee armour
37: Bodice refinement part 1
38: Bodice refinement part 2
39: Bodice laces and rivets
40: Boot straps and Bodice seams
41: Strap positioning
42: Breast Armour part 1
43: Breast Armour part 1
44: The boot retop part 1
45: The boot retop part 2
46: The boot retop part 3
47: Detailing the leather pants 1
48: Detailing the leather pants 2
49: Painting our eyes
50: Chainmail Armour
51: Micromesh arm armour
52: Placing straps and Boot fur
53: Boot fur
54: Surface noise
55: Glove mods
56: Stiching
57: Various modification
58: Optimising meshes
59: Deleting unused geometry
60: Optimisation 1
61: Optimisation 2
62: Plate armour
63: Brushes Zproject and Quads
64: Creating insert brushes part 1
65: Creating insert brushes part 2
66: Creating insert brushes part 3
67: Dragon Head insert brush
68: Fine detailing the dragon head
69: Adding teeth
70: Multiple versions of the dragons head
71: Alphas and inserts
72: Saving your brush and alphas
73: Applying your alphas
74: Decorative noise alpha application
75: UV our panel pieces part 1
76: UV our panel pieces part 2
77: Creating a tiling texture in ZBrush
78: Another tiling method
79: Redoing the Breast and body armour
80: Retop with polypaint guide
81: Breaking apart
82: New Breastplate
83: Define creases in the breast plate
84: UV ours breast plate
85: New chainmail
86: Redo the arm micromesh
87: Micromesh and boolian part 1
88: Micromesh and boolian part 2
89: Quading mesh extractions
90: Adding Robe end front
91: Retop robe
92: Duplicate robe back
93: Robe around neck
94: Using Zproject
95: Simple Creating braid
96: Double braid
97: Multi curve insert belt
98: 2nd variation belt
99: Beltbuckle and belt part 1
100: Beltbuckle and belt part 2
101: Beltbuckle and belt part 3
102: Beltbuckle and belt part 4
103: Braids and belt overview
104: Joseph Drust Braid method
105: Spear Part 1
106: Spear Part 2
107: Spear Part 3
108: Dagger part 1
109: Dagger part 2
110: Dagger Handle
111: Dagger hilt
112: Dagger Handle decoration
113: Mirror and symmetry problems
114: Detailing the Hilt
115: Handle decoration redo
116: Redoing the Hilt
117: Creating Amulets/Pendents part 1
118: Creating Amulets/Pendents part 2
119: Creating a simple design for the array part 1
120: Using arrays
121: Leather patch
122: Stitch brush
123: Positioning assets
124: Boolian for our amulet
125: Face Mask
126: Reprojecting detail from other tools
127: Boot Fur
128: Deleting unused tools
129: Checking tools for divisions
130: Creating final Hair part 1
131: Creating final Hair part 2
132: Creating final Hair part 3
133: Eyebrows
134: Eye lashes
135: Hair clip
136: Chop sticks
137: Boots and gloves
138: Combining the spear
139: Chain neclace
140: Applying the chain
141: Intergrate mask and hair
142: Dagger scabbard
143: Adding belt and placements
144: Adding skin noise
145: Braids for the hair options
146: Adding a braid system
147: Adding skin detailing part 1
148: Adding skin detailing part 2
149: Adding skin detailing part 3
150: Transpose the basics
151: Tools we will not pose
152: Global changes with TPose
153: Polygroups can help us
154: Pose part 1
155: Pose part 2
156: Pose part 3
157: Pose part 4
158: Pose part 5
159: Pose part 6
160: Combining Subtools
161: Posing the hand
162: Using rigging ZSpheres part 1
163: Rigging with TPOSE
164: Knee buckles
165: Adding the buckles and chains
166: Extra armour panels part 1
167: Extra armour panels part 1
168: Freeze subdivs
169: Adding Arm details
170: The Harness
171: Extra stuff
172: Render Part 1
173: Render Part 2
174: Composite in Photoshop
175: Keyshot render
176: Keyshot render composite
177: Creatinga base
Introduction: ZBrush Concept and Detailed Character Sculpting Course
Intro 1: Preview of the features of this course
Preview
Intro 2: The Hackers Guide
Preview
Intro 3: The Course
Module 1: ZBrush Concept and Detailed Character Sculpting - The Course
1: The reference
Preview
2: The basics
3: The basics 2 Dynamesh
4: Blocking out the head
5: Body Block in
6: 8 Cannon character
7: Reference and anatomy
8: Block in finalisation
9: Muscle or shape build up
10: Body build up
11: Combining parts
12: Other ways to build a base
13: Rebuilding the head timelapse
14: Using an existing tool to create a head
15: Using spotlight
16: Adding more detail to our head
17: Head refinement
18: Creating basic hair
19: Importing the head
20: Reference
21: Body adjustments
22: Muscle definement 1
23: Muscle definement 2
24: Muscle definement 3
25: Muscle definement 4
26: Muscle definement 5
27: Muscle definement 6
28: Combining head
29: FInishing the base body
30: Photoshop concept
31: Bodice base mesh
32: Leather Pants Base mesh
33: Glove extraction
34: Body and breast armour base
35: Boots refinements
36: Base for Shoulder, Elbow and Knee armour
37: Bodice refinement part 1
38: Bodice refinement part 2
39: Bodice laces and rivets
40: Boot straps and Bodice seams
41: Strap positioning
42: Breast Armour part 1
43: Breast Armour part 1
44: The boot retop part 1
45: The boot retop part 2
46: The boot retop part 3
47: Detailing the leather pants 1
48: Detailing the leather pants 2
49: Painting our eyes
50: Chainmail Armour
51: Micromesh arm armour
52: Placing straps and Boot fur
53: Boot fur
54: Surface noise
55: Glove mods
56: Stiching
57: Various modification
58: Optimising meshes
59: Deleting unused geometry
60: Optimisation 1
61: Optimisation 2
62: Plate armour
63: Brushes Zproject and Quads
64: Creating insert brushes part 1
65: Creating insert brushes part 2
66: Creating insert brushes part 3
67: Dragon Head insert brush
68: Fine detailing the dragon head
69: Adding teeth
70: Multiple versions of the dragons head
71: Alphas and inserts
72: Saving your brush and alphas
73: Applying your alphas
74: Decorative noise alpha application
75: UV our panel pieces part 1
76: UV our panel pieces part 2
77: Creating a tiling texture in ZBrush
78: Another tiling method
79: Redoing the Breast and body armour
80: Retop with polypaint guide
81: Breaking apart
82: New Breastplate
83: Define creases in the breast plate
84: UV ours breast plate
85: New chainmail
86: Redo the arm micromesh
87: Micromesh and boolian part 1
88: Micromesh and boolian part 2
89: Quading mesh extractions
90: Adding Robe end front
91: Retop robe
92: Duplicate robe back
93: Robe around neck
94: Using Zproject
95: Simple Creating braid
96: Double braid
97: Multi curve insert belt
98: 2nd variation belt
99: Beltbuckle and belt part 1
100: Beltbuckle and belt part 2
101: Beltbuckle and belt part 3
102: Beltbuckle and belt part 4
103: Braids and belt overview
104: Joseph Drust Braid method
105: Spear Part 1
106: Spear Part 2
107: Spear Part 3
108: Dagger part 1
109: Dagger part 2
110: Dagger Handle
111: Dagger hilt
112: Dagger Handle decoration
113: Mirror and symmetry problems
114: Detailing the Hilt
115: Handle decoration redo
116: Redoing the Hilt
117: Creating Amulets/Pendents part 1
118: Creating Amulets/Pendents part 2
119: Creating a simple design for the array part 1
120: Using arrays
121: Leather patch
122: Stitch brush
123: Positioning assets
124: Boolian for our amulet
125: Face Mask
126: Reprojecting detail from other tools
127: Boot Fur
128: Deleting unused tools
129: Checking tools for divisions
130: Creating final Hair part 1
131: Creating final Hair part 2
132: Creating final Hair part 3
133: Eyebrows
134: Eye lashes
135: Hair clip
136: Chop sticks
137: Boots and gloves
138: Combining the spear
139: Chain neclace
140: Applying the chain
141: Intergrate mask and hair
142: Dagger scabbard
143: Adding belt and placements
144: Adding skin noise
145: Braids for the hair options
146: Adding a braid system
147: Adding skin detailing part 1
148: Adding skin detailing part 2
149: Adding skin detailing part 3
150: Transpose the basics
151: Tools we will not pose
152: Global changes with TPose
153: Polygroups can help us
154: Pose part 1
155: Pose part 2
156: Pose part 3
157: Pose part 4
158: Pose part 5
159: Pose part 6
160: Combining Subtools
161: Posing the hand
162: Using rigging ZSpheres part 1
163: Rigging with TPOSE
164: Knee buckles
165: Adding the buckles and chains
166: Extra armour panels part 1
167: Extra armour panels part 1
168: Freeze subdivs
169: Adding Arm details
170: The Harness
171: Extra stuff
172: Render Part 1
173: Render Part 2
174: Composite in Photoshop
175: Keyshot render
176: Keyshot render composite
177: Creatinga base
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