2020 COURSE ROAD MAP ANATOMY IN ZBRUSH
1.Are you a beginner? Dont worry I have a free Pure Basics course specially designed in preparation for all my courses!
2.GETTING SET UP AND ZBRUSH BASICS - Quick guide to set up
3.THE HEAD - THE BASICS - MAIN FACE PARTS
4.THE HEAD - MEASUREMENTS AND PLANES
5.THE HEAD - SPEEDY WORK FLOWS FOR BASE HEAD CREATION
6.THE HEAD - ANATOMY SIMPLIFIED AND TOOLS
7.THE HEAD - OUR FIRST SCULPT!
8.THE HEAD - SCULPTING TECHNIQUES AND TIPS!
9.THE HEAD - REFINEMENTS AND ANALYSIS
10.THE HEAD - YOUNG FEMALE HEAD
11.THE BODY - ANATOMY GUIDE AND REFERENCE
12.THE BODY - GESTURE AND FORM A LOOK AT SHAPES AND DIFFERENCES
13.THE BODY - BASE MESH CREATION AND ANALYSIS
14.THE BODY - BASE MESHES MODULAR PRIMARY AND SECONDARY FORMS
15.ANATOMY CUSTOM BRUSHES AND GOOD TIPS
16.THE BODY - THE TORSO - PART BREAKDOWN
17.THE BODY - THE ARMS - PART BREAKDOWN
18.THE BODY - THE LEGS - PART BREAKDOWN
19.THE BODY - THE HANDS - PART BREAKDOWN
20.THE BODY - THE FEET - PART BREAKDOWN
21.THE BODY - SCULPTING FROM THE MODULAR BASE MESH
22.MADELEINE SPENCER TECHNIQUE - MALE BODY SCULPT FROM BASE MESH
23.CUSTOM BRUSHES ADVANCED SECTION
24.LIKENESS - HENRY CAVILLE - STAGE 1
These sections are completed as of 05/01/2010
THE NEXT UPCOMING SECTIONS FOR 2020 - Keep an eye on the group page for more content to be released, did i mention you do not pay any more!!
1.My Sculpting process - Male complete with head
2.My Sculpting process - Female complete with head
3.Male to female conversions!
4.Now we move into the Refinement to improve on the two sculpt we have completed please note these methods from this point on can be used in ANY OF THE SCULPTS we have done thus far to improve them and will mark the next elevation of quality in your sculpting!
5.TBC... More coming these new section will be announced in due course and updates and WIPS added to the Groups
FUTURE SECTIONS TO BE ADDED
1.Retopology and UVs in detail
2.Layer control and morphing
3.Skin Detail alpha and brush pack we create these from scratch!
4.Detail and HD Detailed skin wrinckles, Pores and texture
5.Texturing and maps
6.Sculpted hair and Fibre mesh styles
7.Rendering and map generation